Asperger's Syndrome as D&D Character Alignment
Chaotic Evil
A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can only be made to work together by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. The demented sorcerer pursuing mad schemes of vengeance and havoc is chaotic evil. Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil. Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but of the order on which beauty and life depend.
--excerpted from the Player’s Handbook, Chapter 6
I knew I was chaotic already.
IMO ADD - Chaotic Neutral describes me more accurately.

I am a nice person, and follow the golden rule. Most of those questions though, were asking basically: In this traumatizingly stressful situation, would you be all brave and awesome and help protect the weak and save the day, or would you actively try to make it worse, or would you flee? I'm the sort who's likely to say, "Well geez. If I was any good at combating goblins or curing plagues or something, I'd totally step up and help. Sadly, I'm no good at that stuff. So I'll just helpfully.. stay out of the way!" *flees*
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Ichigo: "Dude.. your sister is Scary."
I don't neccesarily match my characters, though. I don't think I've played any evil alignments, but I mainly stick to neutral as a happy medium in which both are possible. So, I lean towards Chaotic Neutral characters; They're just more fun to play. But all this talk of D&D is getting my blood boiling...
I believe that there are some online D&D games that allow someone to DM and play an adventure online. You create characters, and play in a chat-based window. Maybe we could find that program and get some games going?
I love these D&D themed posters.
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FOUR
Four is the only number which is itself has the same number of letters as it itself is.
Come to think of it, a while back I wondered if Asperger's could be represented in D&D as some kind of character feature (I don't know a lot of D&D terminology or mechanics. It shows, doesn't it?) that takes off points in Charisma and puts them in Intelligence, or something...
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25.8069758 is the root of all evil!

I don't play D&D, but I've often thought if I were turned into a D&D (or other RPG) character my stats would be doing one of those things that makes DMs yell at you. (Having very few "average" skills, with most or all either near the bottom or the top of the chart.)
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"In my world it's a place of patterns and feel. In my world it's a haven for what is real. It's my world, nobody can steal it, but people like me, we live in the shadows." -Donna Williams
Loved taking this quiz!
Based on your answers to the quiz, your character’s most likely alignment is Lawful Good.
Lawful Good
A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion.
--excerpted from the Player’s Handbook, Chapter 6
I have been playing D&D nearly 20 years. I have been playing with the same group for about 15 now.
The discussion of what our real alignments would be came up some years back. Most like Chaotic Good or Neutral Good. I said I was Lawful Good (It just felt right to say). Most of my friends agreed with me.
Interestingly enough I had a different discussion with another gaming group about how they felt the general population would be alignment wise. Most people said it was an even mix of all the alignments. However, one guy had a very interesting view. He said that he felt about 80% of the population was Lawful/Neutral Evil and the other 20% made up the rest. He said that a lot of people only obey the laws to avoid punishment, while most people try to bend laws as much as possible to help themselves get ahead in life.
There was more to that discussion, but it was interesting for me to understand why he thought that.
ButchCoolidge
Velociraptor

Joined: 22 Sep 2006
Age: 39
Gender: Male
Posts: 436
Location: New York, New York
Neutral Good (commonly "True Good").
"A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. The common phrase for neutral good is "true good." Neutral good is the best alignment you can be because it means doing what is good without bias toward or against order."
I like this description very much Haven't seen anyone else here with this result yet... or did I just miss it?
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~I wanna fly high, so I can reach the highest of all the heavens
Somebody will be waiting for me, so I've got to fly higher~
True Neutral
I think because I disregard authority but act by a code of honor.
"A neutral character does what seems to be a good idea. She doesn’t feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutrality is a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil. After all, she would rather have good neighbors and rulers than evil ones. Still, she’s not personally committed to upholding good in any abstract or universal way. Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. The common phrase for neutral is "true neutral." Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion."
OOh, it said neutral is the BEST alignment! ;P
I miss RPGs, our 2 FLGS shut down ages ago.
Joeker, the story behind that poster is one of the funniest DnD stories ever. I'll see if I can find it.
and here it is:
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Let us cast our minds back to the early days of Fantasy Role Playing, back when ye Dread Gygax was loose upon the land. Funny how humor and horror can start out so alike. Let us go still earlier (yes, it is permitted to breathe sighs of relief) to the days before Gygax (and the courts) thought that he owned FRP. In the early seventies, Ed Whitchurch ran "his game," and one of the participants was Eric Sorenson, a veritable giant of a man. This story is essentially true: I know both Ed and Eric, and neither denies it (although Eric, for reasons that will become apparent, never repeats it either). If my telling of it does not match the actual events precisely, it is because I've heard it many different ways depending on how much of what type of intoxicants Ed had taken recently.
The gist of it is that Eric, well, you need a bit more about Eric, or else I won't fill quota. Eric comes quite close to being a computer. When he games, he methodically considers each possibility before choosing his preferred option. If given time, he will invariably pick the optimum solution. It has been known to take weeks. He is otherwise in all respects a superior gamer, and I've spent many happy hours competing with and against him, as long as he is given enough time.
So, Eric was playing a Neutral Paladin (why should only Lawful Good religions get to have holy warriors was the thinking) in Ed's game. He even had a holy sword, which fought well, and did all those things holy swords are supposed to do, including detect good (random die roll; it could have detected evil). He was on some lord's lands when the following exchange occurred:
ED: You see a well groomed garden. In the middle, on a small hill, you see a gazebo.
ERIC: A gazebo? What color is it?
ED: (Pause) It's white, Eric.
ERIC: How far away is it?
ED: About fifty yards.
ERIC: How big is it?
ED: (Pause) It's about thirty feet across, fifteen feet high, with a pointed top.
ERIC: I use my sword to detect good on it.
ED: It's not good, Eric. It's a gazebo!
ERIC: (Pause) I call out to it.
ED: It won't answer. It's a gazebo!
ERIC: (Pause) I sheathe my sword and draw my bow and arrows. Does it respond in any way?
ED: No, Eric, it's a gazebo!
ERIC: I shoot it with my bow (roll to hit). What happened?
ED: There is now a gazebo with an arrow sticking out of it.
ERIC: (Pause) Wasn't it wounded?
ED: Of course not, Eric! It's a gazebo!
ERIC: (Whimper) But that was a plus three arrow!
ED: It's a gazebo, Eric, a gazebo! If you really want to try to destroy it, you could try to chop it with an axe, I suppose, or you could try to burn it, but I don't know why anybody would even try. It's a *)@#! gazebo!
ERIC: (Long pause. He has no axe or fire spells.) I run away.
ED: (Thoroughly frustrated) It's too late. You've woken up the gazebo, and it catches you and eats you.
ERIC: (Reaching for his dice) Maybe I'll roll up a fire-using mage so I can avenge my Paladin.
At this point, the increasingly amused fellow party members restored a modicum of order by explaining what a gazebo is. It is solely an afterthought, of course, but Eric is doubly lucky that the gazebo was not situated on a grassy gnoll...
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I should now probablyexplain that a gnoll is a monster straight outta the Fiend Folio...
I guess that could work. It wouldn't work as a feat, but it may work as a racial feature, or as an ability modifier.
anbuend, stats aren't everything, unless you're a munchkin(someone who plays in a powergaming style, wanting their character to have all the best of everything, and insanely powerful). It's not how your character is the mightiest warrior, but how playing that character is done. Alignment is a central part of that, but so is race, class, and the character's personality.
I prefer the role-playing aspects to be more heavily focused on, but whenever I GM, the players just want to focus on everything BUT playing their roles. It can be a tad frustrating when no one wants to participate in being part of the story, prefering the story to be like parsely; A nice garnish, but you don't actually do anything with it but push it to the side of your plate.
You never really know until you try, though. Being a single white male who owns science fiction and fantasy novels, a computer, and more than one game console, it seemed obvious that I'd play it.

Fuzzy, thank you so much. I couldn't stop laughing!

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FOUR
Four is the only number which is itself has the same number of letters as it itself is.
I know those things, but those weren't my point. My point was that if you made a set of stats that actually fit my abilities (i.e. translated me directly into a character), it would likely be the sort of stats that are often taken as a sign of being a munchkin of some kind, backstory or no backstory. I was continuing on the theme someone else started about what the stats of an autistic person would look like.
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"In my world it's a place of patterns and feel. In my world it's a haven for what is real. It's my world, nobody can steal it, but people like me, we live in the shadows." -Donna Williams
Ah, I see where you're coming from. But, after all, all characters have drawbacks. No one's perfect, fictional or otherwise.
Hm... The stats? Well, they'd probably make good Wizards, Rouges, and Paladins, they'd be natural Rangers and Druids, and they'd probably not do so well as Sorcerors and Bards.
And... Aha! I finally found the program I was looking for!
http://www.triaxe.co.uk/dnd/index.php?p ... ine%20Chat
Check it out; This should allow anyone who's interested to take part in games. I think I may start a thread in an off-topic forum, and see if anyone would like to play.

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1234
FOUR
Four is the only number which is itself has the same number of letters as it itself is.
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