conundrum wrote:
naturalplastic wrote:
Then one day I sat down and actually thought about why the obsession was so damned addicting.
In my minds eye I went over the imagery of sea battles: armour, the attacking ship fires a shell at the armour, the shell PENETRATES the armour of the target ships hull, and then it EXPLODES INSIDE the target ship's hull ( not even gonna into torpedoes). Then that ship fires back, with guns which may or may not be able to PENETRATE the enemy's armor, and EXPLODE inside the enemy ship.
It was obvious that I desperately needed to...to....well,you know.
So I took up social dancing. Eventually found a girlfriend.
Have hardly thought about naval wargaming since.
In all seriousness, did you actually physically create the boardgame? If so, did you ever think about trying to market it?
Yes I actually made a physical game : colored little pieces of card board to represnt ships, sheets of paper for them to move on, and tables, and score cards.Collected several kinds of dice. Decades later I still tinker with it from time to time.
When the seventies gave way to the higher tech 80's it became obvious that the game would lend itsself to being computerized. A friend who was a programmer, and his dad, were going to partner up with me to computerize it. But nothing happened, and the dad died, and friendship with the guy withered for other reasons, and I havent talked to him in 20 years.
By the late nineties Circuit City had racks and racks of Xbox games including naval war games (never played them nor any other video games) that from the copy on the packaging seemed to do much of the same stuff my game did. So my drive to market it gradually diminished. But I still have a big box in my closet with all of the crude hand made accouterments of the game. Might still try to market it. Havent actually even thought about that for some time.