OregonBecky wrote:
Hahaha. When I first played Nethack it took quite awhile to get used to displacing my kitten. It made me nervous. Yeah, I had to get out of the Rogue dark ages for the sake of my trendy kids who preferred Nethack.
DOS still rules.
Oooh. Unfortunately, I didn't find any DOS versions of rogue until the '90s, so I mostly played a version called "urogue" which ran on SCO Xenix/286. Because SCO's C compiler was based on Microsoft C, it didn't allow any array of data to be larger than 32K, and rogue stored all of the data about the game in an array. So, 9 times out of 10, when I did get the Amulet of Yendor, and would be dashing for the surface, the array would get too big, and the game would dump core (crash, completely and unrecoverably). It was pretty amazing that I managed to beat it even once.