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Flagg
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18 Aug 2007, 3:55 pm

Alternative wrote:
Name: Vincent Rogue - Goes Under The Nickname of Vertigo

Sex: Yes please! Oh sh** :lol: I mean Male.

Appearence: Dark aura. Black/Dark Brown straight hair. Wears casual clothes set usually in dark blue or black colours.

Useful Skills: Great wit. Stealth. No Remorse. Excellent with hundreds of armed weapons + Jujitsu + Mung Thay.

Personality: A Loner. Quiet, and withdrawn. A dark aura lies around him.

Posessions: MP5K, .50 Magnum, Minigun, Bowie Knife.

Other Info: Vincent is a vigilante + contract hitman who works alone and gets a sadistic kick out of killing and "cleaning" the evil in the world.


Aura? Dude this is sci fi not fantasy. Just change it to "He has a feeling of bad mojo about him" or somesuch. You get the idea. I kinda like this but he needs a bigger flaw the psycopathy - add something like another severe mental disorder and be a bit descriptive.


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Anubis
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18 Aug 2007, 4:09 pm

"Well, this is the first match. We don't just need to practise with pistols, but with shotguns and automatic weapons." Saldana pulled out his own custom ordered Black Silverballer pistol, which had a slightly longer barrel, a targeting laser, and the capability to fire incendiary and armour piercing rounds. "Your turn."
Saldana hit the panel at the back of the room, and 3 simultaneous bleeps sounded. Random targets popped up, some moving from side to side, and some randomly popping up and down. He would go after Virgil had finished.


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Flagg
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18 Aug 2007, 4:13 pm

Untill yesterday Virgil had never fired a gun in his life.

And it showed.

He missed five of the seven targets. (A Mauser Broomhandle has seven shots) and fought with the gun as he reloaded, thanks mostly due to it's unique method of reloading.

After he had finished Virgil stepped back and lit up again. "Your go Colonel."


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yvaN_ehT_nioJ
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18 Aug 2007, 4:14 pm

Once Alan was finished with his game, he turned off the computer/table and went to his room to put up his soliders. On his way out he grabbed his pistol. An M1911. It was a bit old but it was in an excellent condition.

He went up to the shooting range and slid his keycard through a small metal box that was by the entrance to the range. The door opened and Alan went in and grabbed some .45 bullets, a few targets, and walked down to the far end of the range where he could practice in "peace."

Alan didn't do so well the first time. He missed two times and hit various parts of the target. Only 1 got into the high scoring black area of the target. Alan loaded another clip and just kept on practicing his pistol skills.


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Last edited by yvaN_ehT_nioJ on 18 Aug 2007, 4:16 pm, edited 1 time in total.

gwenevyn
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18 Aug 2007, 4:14 pm

((Is anybody artistic? It would be super neat to have a visual layout of the bunker.))



Flagg
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18 Aug 2007, 4:25 pm

((Anubis has the layout worked out and I think he could tell you what it looks like.))


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Anubis
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18 Aug 2007, 4:31 pm

"Hmm." The colonel was a little dismayed at Virgil's poor accuracy.
Saldana stepped forward to the firing line as Alan came in, pulled the slider of his handgun, and fired with two hands, carefully shooting all fifteen rounds, only missing twice. "A little advice- get a lighter and faster firing weapon, with a bigger clip size. That weapon is a little unheavy, and won't do so well in the field." He reloaded his pistol, and holstered it, sitting on a side bench, and drinking a bottle of water which he had brought up.


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Flagg
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18 Aug 2007, 4:35 pm

"Probably true, this thing is just an antique my uncle gave at my 21st birthday. Said he took if off a Nazi officer he killed in WWII. I don't know about though, this weapon was used mostly in WWI." Putting away the Mauser he offered the Colonel a smoke. "What pistol would you reccommend?"


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Anubis
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18 Aug 2007, 5:01 pm

Flagg wrote:
((Anubis has the layout worked out and I think he could tell you what it looks like.))


Yes, I'm good with layouts. I could write the layout plan.

Corridors are mostly grey concrete, and have ventilation pipes, silver weapons

Ground floor- old warehouse in North Dakota, with vehicles in it.
Sublevel one- two blast doors, with a decontamination chamber inbetween. Two workshops, stairs, and lifts. Blast doors face East.
Sublevel two- armoury, firing range, library, archives, board room with long table, chairs, and presentation equipment. Small workshop. Firing range faces West.
Sublevel three- Medical room, medical lab, chemical lab, medical supplies room, "garden", comms room, tech room, containment cells. Set up in a cross shaped manner, the lift and stairs are at the west end, the medical facility on the left of the North Corridor, the medical lab connected North of the medical ward, separated by a window. The medical supplies room and chemical labs are respectively adjacent to each other, the Chemical lab to the north. Both are opposite the medical facility.

The "garden" is right at the end of the north corridor, and the containment lab is on the West side of the south corridor. The comms room is on the south of the East Corridor, and West of that, adjacent and connected is the tech room, which is split across the East and South corridors. The Lounge is on the North side of the East corridor. The containment facility is on the west side of the South Corridor. You make up the rest for that level. There is also a secondary staircase at the end of the east corridor.

Sublevel 4- Canteen, kitchen, two laboratories, personnel quarters, barracks, lower lounge. I haven't envisioned it all, you make the rest up.

Sublevel 5- Deep Freezer and upper storage facility.

Sublevel 6- Lower storage facility, fallback command centre.

Sublevel 7- Generators, water cleaning facility, failsafe escape tunnel entrances. There is a train which is linked to an abandoned mine in the west, which is sealed off with two locked blast doors, and in the East, a short tunnel which leads to a narrow vertical shaft with two parallel titanium ladders. It is the less favourable escape route due to the large climb, but it is relatively straightforward and less risky due to the secure rope guidance mechanism, where a rope can be secured, and it moves with the user along a guidance rail, locking if the rope slides down quickly for more than one second. Three can be used at one time, and the system is very durable.

Good enough?


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Flagg
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18 Aug 2007, 5:04 pm

((Amazing))


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yvaN_ehT_nioJ
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18 Aug 2007, 5:16 pm

((Oooo...kewl))


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Flagg
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18 Aug 2007, 5:21 pm

((Here how the duties are set up between the four of original bunker inhabitants.

Sydney: Designed the Food Growth area and runs the medlab. He is responsible for the medical care most of the time

Virgil: Upkeeps software on bunker computers and tends to the bunker itself. Responsible for the basic design of the bunker. Only one with complete access to keycard system (He can disable any keycard at any time and he can produce more keycards)

Alan: Maintains computer hardware and designed the computers in the bunker. Also runs the library as best he can.

Colonel: Security and Arms are under his control. Designed the warehouse and provided the manpower through PMCs to build the bunker, also provided all firearms in the bunker. Maintains the escape routes and failsafe command center.))


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gwenevyn
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18 Aug 2007, 5:26 pm

((Thanks guys, for compiling that. Very helpful!))



Anubis
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18 Aug 2007, 5:36 pm

((Good stuff.)

"Nice antique, but it's not going to repel one of those freaks effectively. I'd recommend a M1911, we have plenty of ammuniton for it, and it's a balanced, reliable weapon. The Silverballer that I use is a modified, high performance version of the standard M1911." Saldana declined the offer of a smoke, and beckoned Virgil into the armoury.


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Flagg
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18 Aug 2007, 5:39 pm

"Sorry, Colonel but I'll have to leave our little match. I forgot I need to get tissue samples and electrical readings on our new guest so I can outfit her for a keycard." Virgil walked over to the weapons rack and randomly picked a shotgun. A Chinese model with a barrel magazine and pistol grip. "Just in case our guest tries to pull something" and also picked up the pistol he had recommended and an extra box of rounds for it.

Walking slowly back towards the medlab he rolled over her story again and tried to figure out how to get her to spill the beans on what really happened to him. Giving up halfway down the stairs he just decided it could wait until she trusted them more.

Virgil slid his keycard in the medlab key slot and let the door slide open slowly. Walking in quietly he had the shotgun at the ready but found her still deep asleep. Virgil needed her compliant so he let her sleep while he took a blood sample and recorded her biorhythms. Once he was throughly happy with his work he went over to the medlab computer and put her data in the system and had another card completed.

When he was completely done he pulled a syringe of stimulates and injected Nida with them and waited for her to come around.


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Flagg
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18 Aug 2007, 6:02 pm

((To our constant readers

I know there are those among you how read this RP without playing - there are just way too many views for five or so people to make them all.

So, I'd like you PM me and tell me what you think of our RP so far. How can we improve? Do you like a hate or like a certain character? Does something seem out of place?

Sorry I just want to know what our audience thinks))


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