Race to a Billion
AIM OF THE GAME: Avoid opponents bombs, and be the first to win £1,000,000,000.
SQUARE AMOUNTS
My game will consist of 24 squares on a 6x4 grid.
CASH AMOUNTS: Cash amounts will range from £10,000 to £32,000 in £2,000 gaps. There could be up to 3 of each of these in a round.
BIG CASH AMOUNTS: The big cash amounts are:
£40K
£50K
£64K
£75K
£100K
£250K
£500K
£750K
One of each could appear in each round
ALL VALUES MULTIPLIERS: All Values x2 through 10 will multiply anycash score you pick or in any minigame you play (see below). It is also possible to pick an All Values / 2... so watch out. They are cumulative, and the limit is an AV multiplier of 30. One of each of these could also be in the round.
BONUS SQUARES:
There are many bonus squares.
£100K/£200K WIN VALUE - Instead of getting £50,000 bonus for surviving a round (see below), you receive the amount shown.
BONUS MULTI +5/10 - 5 or 10 will be added onto your current Bonus Multiplier (This is different from your All Values multiplier!). These also are cumulative, and have NO limit.
KNIFE EDGE - Makes the next square you pick either a BOMB or a 50%+ (see below)
+10-60% - If you win a round, the percentage of your score will be ADDED to your score (Note1).
MINE FIELD - Automatically places up to FOUR bombs on the board. It could also be some squares already revealed (this will not affect your score).
CURSE! - This will place 2 extra BOMBS on the board, but only you can hit them. In a chance someone else hits a CURSE BOMB, £20,000 will be added to their score.
TAKE THE LEAD - A 13 in 10,000 chance of this occurring. If chosen, and you win the round, the chooser will go £1,000 in front of 1st place.
MINUS AMOUNTS - These range from £-5,000 to £-25,000 in £5,000 gaps. This will be removed from your score.
HYPNOTISE! - Unfortunately, the computer will choose a square RANDOMLY off the board, even if it means you have to hit your own bomb. But, as a little reward, everyt cash amount will be doubled that you picked.
DOUBLE DEAL - Doubles all the cash values on the board, unrevealed.
DOUBLE SQUEAL - Halves all the cash values on the board, unrevealed.
SPLIT & SHARE - This rotten square removes a huge 15% off your score, and it will be split between the other 3 contestants between the round.
RANDOM £100K/£250K/£500K - A random number between 0 and 1 will be multiplied by the amount shown, and added to your total.
KNOCK OFF - Removes your AV multiplier.
IMMUNITY - You MUST give immunity to someone else in that round who is still in. They will not be bombed, but bombs will count as nil. This raises chances of more than one person winning a round! Of course, you could ALL win one round with this.
SNEEK PEEK – Each player will be told a square value. They will know a random different square and have it in their knowledge. It’s up to them whether or not they want to bluff…
SWAPOUT – A random remaining value will be replaced by a random square chosen out of my box. UPDATE 26/4: The remaining squares are uncovered, but all revealed squares to that point are re-hidden and re-shuffled.
PREFIX/SUFFIX – If he/she wins the round a random number 1-9 will be placed in front/behind their score.
ROBIN HOOD – The person who picks it takes 10% of the person who has the most money in that round, but if the highest scoring person in the round hits it, he/she gives 10% to the person with the lowest score in the round. (Maximum - £5,000,000)
C4 TREATMENT – C4 in hexadecimal is 196, if you pick it, £196 is taken off everyone else’s score and added to yours!
One of each bonus square could appear in a round.
HIDDEN SQUARES:
Hidden squares are ones that will be as an original cash amount, but you will be notified (via PM) if you have picked one of the following:
SKIP TURN - This will allow you to skip your turn, just incase you think you may hit a bomb. It will stay with you until you use it, and is cumulative.
BOMB FINDER - You can only have one of these. You will be PMed where all the remaining bombs on the board are. This is a huge advantage.
FORCE BOMB - You can only have one of these. You will be PMed and you can make a person hit a bomb. Although, If there are no bombs remaining unpicked, then you are forced to leave the round removing £100,000 and your multipliers.
DEFLECT - The bomb you hit will be deflected from you and onto one other remaining player. Cumulative, until used.
DEFUSE - The bomb you hit will be defused and deactivated and you remain in the round. Cumulative, until used.
You will also receive the cash amount that covers it up for security reasons, and there will be one of these in each round.
CREATION – Hidden - If he/she wins the round, they won’t be able to participate in the next round, but will be able to devise the grid with the rules applying to the game itself.
ELIMINATION – This secret square will allow you to eliminate one of the remaining squares, but there will be no effect on you.
FOLD! – Hidden – You can use this whenever you want to stop playing for the rest of the round. You will not receive a round bonus, but your multi's will be maintained and any minigames you've picked will be played.
COPY/PASTE – Hidden square which allows you to copy one square already picked and add it to your score.
NITROUS – Hidden square - You are guaranteed in the next possible round, and you will have the chance to either place THREE bombs on the board, or just place one bomb, that is three times more powerful.
BROKEN FUSE – Hidden square – You are guaranteed in the next possible round, but you won’t be able to place a bomb on the board.
CROSS MONEY – If you win the round, you have the option to swap for someone else’s score. If accepted, one of the 3 will be chosen at random.
MINIGAMES:
You can play a minigame after you have picked one, and after you have won a round. Here are all the minigames:
HIT 15 - A smaller 15 square grid board with numbers ONE to FIFTEEN will appear. You keep picking squares until you hit the square with FIFTEEN behind it. The longer you last, the more cash you get.
PICK SIX - Another 24 square grid will appear with 23 of them holding a number between 1 and 9, and one holding 10. Starting at the units, you pick squares, and the number will be placed in an overall total added you your score. Eg you pick square 20 and it has a 6, your score will be £6. Pick 1 and it'd be 3. Your score would now be £36. Pick 5 and it could be a 10. Your score will be £1,063 with 3 squares to pick. Most of the time, you'll get a 6 figure score, but if you hit a 10 at any point, you are guaranteed a 7 figure sum.
MATH TIME - 24 squares appear again. In the first and third column, there will be the amounts £10,000 £14,000 £18,000 £22,000 £26,000 and £30,000. In the second column, there will be 4 PLUSes and 2 MINUSes. The fourth column will have X2, X5, X10, /2, /5 and /10. The equation shown will equal something, that will be added to your total. A minigame you can actually lose money on.
HIGHER OR LOWER - There will be 12 squares: 2 on the top row, and 5 on the middle and bottom. Numbers 0-9 will appear on the way. You will start with £2500 bet money. You will choose an amount to bet on the next card being higher or lower. If you clear the bottom row, you recieve an extra £5,000 of betting money. If you clear out that row too, you go to the big bet where at least half your score must be betted. The final score is added to your total.
STRIKE IT RICH - A board of 15 squares consist of 3 BOMBs, £500s, £5,000s, £50,000s and £500,000s. The first triple revealed is added to your score.
SPEED CASH - A board of 24 appears. 2 C's, 2 A's, 2 S's, 2 H's and the rest X's will appear on the board. The game is over when you pick one of a C, A, S and H. The fewer the turns, the more money you get.
MYSTERY CHANCE - A board of 16 squares will appear. Each and every one is a random amount between £1 and £1,000,000,000. ONE MAIN THING: IT'S HARDLY RANDOM, IT SKEWS REALLY LOW! If you decide on undergoing the game, it means you allow your score to be REMOVED and REPLACED by one of those 16 squares and it will be your score. Any other bonuses, bonus multipliers and AV multipliers aren't affected.
RISK IT ALL - A mini dond game with the following 15 prizes:
TAKE 100% - ADD 10%
TAKE 75% - ADD 20%
TAKE 50% - ADD 30%
TAKE 40% - ADD 40%
TAKE 30% - ADD 50%
TAKE 20% - ADD 75%
TAKE 10% - ADD 100%
------NO CHANGE------
You automatically offered a bail-out. If turned down then you open 3 boxes. Another bail-out is offered. There will be another 3 after that followed by a bail-out. Then another 3 followed by another bail-out, then 2 boxes before your final bail-out option. Turn this down, then pick one of the boxes and that will happen to your score. If you at any time accept a bail-out, Nothing happens to your score and the other boxes are revealed.
ADD SLASH - MINIGAME! This minigame works slightly like the Double or Nothing tiwst, just different... You choose your bet, and you pick squares until you want to bail. 12 ADDs, but 12 SLASHes. Each time you ADD, your bet is added to your score, but each time you SLASH, it's removed, simple. BAIL whenever you've had enough. With a minus score, they'll auto-bet £5,000.
MEGA MONEY – A great mini-game on an 18 square grid. The top row has numbers 1-5 (with 2 1’s and 1 of everything else). The middle row has 2 Adds, 2 Minimums and 2 Maximums. The bottom row has £50,000 | £75,000 | £100,000 | £200,000 | £350,000 | £500,000. Based on what number you pick on the top row, decides how many you can pick from the bottom row e.g. If you picked 2, you can pick 2 from the bottom. Add will add all the amounts you pick together, Minimum will pick the lowest out of the bunch you picked, and Maximum would pick the highest out of the bunch.
DOUBLE UP – A mini-game where you can really rack up the cash. You have £1,000 to begin with. The rest of the board is as follows:
16x – X2
1x – £5,000
1x – £2,500
1x - £1,000
1x - £500
2x – QUIT
2x – BOMB
Picking an X2 will double your total. A cash square simply adds to the allotted total. Pick a quit, you end the game and you leave with the cash sum totalled. Pick a bomb, you lose the total and it resets to £1,000. You go on until you hit a QUIT, basically.
BIN OR WIN – A basic mini-game with cash amounts going up to £100,000 and 6 BOMBS (Which really are killers). You have to pick five of these squares. It works just like the golden balls round.
PRISONERS DILEMMA – At the end of the round 2 random people who have just played are asked to take up to the board. 25% of their scores is removed and added into a cash pot. They have a grid of 24 squares from which they have an amount ranging from £-50,000 to £1,000,000 in £50,000 increments. Each player picks a square which will be revealed unto themselves. They can decide to GIVE, which means the amount is doubled and added to the pot, or can decide to TAKE and the amount will be halved and added to their score. After this, the pot comes into play. Again the GIVE and TAKE options come back. If they both give, they double the pot and get the original full amount each. If one takes and one gives, the taker will get the full amount and the giver will get nothing. If they both take, they leave with nothing, and the pot is added into a secret square that will appear in the next round.
TOP/MIDDLE/BOTTOM – 6x3 grids
£250k – 3 bombs | £500k – 2 bombs | £1,000,000 – 1 bomb
Played like Strike It Lucky endgame
TAKE ON ME – 3x3 Grid, player chooses someone out of the round to play against, and they both place a bomb. The entire grid is £10k except the bombs. Volunteered player goes first. Winner gets £250,000.
POWER OF TEN – 7 rounds of a 3x3 grid. The number of bombs increases each time, as does the cash. A top prize of £100,000,000… but with a 1 in 949 chance? It’s a big risk, but it’s your choice… This minigame is sponsored by Megabowl.
BOMB THE PENGUIN – 15 bombs and one penguin. Hit the penguin as quick as you can for more cash. Top prize: £1,000,000. This minigame is sponsored by Windows Vista.
There could be one of these in a round too.
The BONUS ROUND!
If your bonus multiplier is a multiple of 3 (3, 6, 9, 12...) you can play the bonus game. It consists of one bomb and a pair of 6 figure amounts, and 3 millions. The first pair/all 3 millions are found, we multiply by both your Bonus Multiplier and All Values multiplier to give a final total. If you hit a bomb, it's nothing.
The BOMBS!
At the beginning of each round, the 4 players PM me their bomb placement with a number 1-24, and it will be added to the grid. If you hit a bomb, you are out of that round. If you are the 1st to hit a bomb, £50,000 is stripped from your score. If it's the second bomb it's £35,000 and if it's the 3rd bomb, £25,000 is removed. A bomb will reset your AV and Bonus Multipliers to ZERO. 2 or more BOMBs can be placed unknowingly in the same place, which could result in a draw, splitting the round winnnigs (see below).
The BLAMMOS!
Someone from "The Gallery" aka. People who aren't playing in that round will place a BLAMMO in each round. Once hit, you have four squares to pick from. These are the "buttons":
1: Block the Blammo
2: Eliminate someone else in the round
3: Eliminate yourself
4: Being put in a threshold situation.
A "Threshold situation" will put you in a hard situation where you lose £15,000 while putting these conditions into play:
• 12 hours to pick
• Auto Warning.
RICHTER SCALE – GAME ADD-ON! A new background hidden board in the game and it measures the size of damage your bomb does. 13 will have 1, 4 will have 2, 3 will have 3, 2 will have 4 and one has 5. After a bomb is hit, the original Richter scale number will be uncovered, and the amount removed from your score (either £50k £35k or £20k) will be multiplied by that number. If it’s the first bomb and luckily, a 5, you’d lose £250,000 or even more, if you have an All Values multiplier.
Winning a round
If you are remaining when either:
1. You are the only one remaining
2. When the board is clear,
Then you have won the round! Firstly, the winner(s) get £50,000 bonus for winning (or £100k or £200k with the bonus squares) and then an extra £2,500 for all the squares remaining. If there are more than one winner, then they each receive a bonus of the same for themselves.
Requirements to begin:
I require 2-4 players to begin the game, and then hopefully, I can get a list of people to play RTaB. This game is meant to take a while and patience.
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Aspie's unite and we'el attack the normal peeps!! !
CHARGE!! !
*the world is now a happy place!!*