pat2rome wrote:
Sorry, should have made it clear that I'm only a beginner as far as ability goes; I have yet to try making my own sounds, but I do have plenty of knowledge of the different companies/products out there. I have a Casio CTK-3000 (61-key keyboard, not high-end by any means but still very adequate for me so far. No mod wheel, unfortunately, but other than that the only things that bother me is that F's make the case resonate (only a problem if it's playing from the onboard speakers) and that the pitch wheel is oriented up-down instead of left-right). I have Cubase 5 as my sequencer.
I figure a subtractive synth would be the easiest to start with; keep in mind I don't need Absynth/FM8/Sylenth1 sound quality for this; once I get better at making my own sounds I'll move to those synths, but now I'm just going to work on making my own patches. They don't need to blow me away in terms of "wow, I could put this in a song!" That's the eventual goal, and I already know what synths I want for that (you're right about NI, everything I've tried from them has blown me away).
You need Reason. Seriously, you really do need it if you want to get into synth programming. EVERYTHING you need is right there. It is NOT difficult at all to use. You're not going to find a more complete yet simple subtractive synth than Subtractor. Thor is also über cool. NNXT is a MONSTER of a sampler. And, if you can learn how to use THESE synths, there's really nothing out there that will be inaccessible. Reason models the layout and operation of their synths to be like actual hardware out there. Redrum is even the best of both worlds between an 808 and a 909. Unlike Rebirth, you don't have to know a lot about programming to "mod" it--just load up your drum samples right from the front panel.
I also like Reason because it forces you think about your signal routings. This is useful because you can use Gate/CV output to modulate another synth--just like you can in an all-analog synth setup. You might just rather start with some basic programming, making pads, leads, and so on before getting into more complex applications. Ever since I got my Synclavier, I don't really mess with my software anymore other than to just test out some ideas. Right now I want to design sounds for the FairlightCMI app, which has some limitations I'm not used to and so making sound for good electronic compositions (the kind of stuff I like) is a little difficult at the moment. What I might do is sample my Synclavier FM output and test those sounds in Reason NN-19, which is the lightweight Reason sampler. But you could, for example, route kick drum gate from Redrum into Subtractor with a bass patch and you'd have a cool bass sound synced to your drum machine. All you have to do is hold down the note you want it to play, and Redrum will play the kick pattern for you on the Subtractor bass. It's incredibly useful and flexible.
Absynth is also VERY easy to use, plus you can make your own additive waveforms. It has some really cool and sophisticated sound manipulation tools. Not only that, but such variety and so many different ways to create sounds. If you want to break into sound design, you really can't live without it.
A couple of other things you should eventually look into: Alchemy, by Camel Audio. I don't personally have it, but it looks AWESOME. I have Cameleon 5000, but I never use it. Even with filters it just makes my head hurt. Alchemy is supposed to be just massive, having the same basic capabilities as CA5000. It's probably a lot less clumsy to use, also. I just found out about another one called Zebra from u-he.com. That one might be a little too deep for you, but I'd put it on my wish list if I were you. Once you hone your skills on simpler software and you have the basics down, try for something like Alchemy or Zebra.
When I first got into computer music, I got Logic Pro 7 and now run Logic Pro 9. I don't know what's available in Cubase, but Logic's plugins are really nice. There's not much that you'd need to do as a beginning sound designer that you couldn't do with Logic. You can learn pretty much all you'll ever need to know with es e, es p, and es1. I think EFM1 is really weak for a FM synthesizer. You're much better off getting NI FM8 if you're obsessed with it, and Absynth's FM capability is much more flexible. When you get comfortable with those, try ES2, which gives you wavetable synthesis, linear FM, and a modulation matrix. Seriously, I could do everything I do now in hardware with Logic if I ever for some reason had to give it all up and go back to only using a laptop.
On the hardware side--I tried out and really like the Roland Gaia. It is really nice because of the tactile interface laid out just like an analog synth.
If you would like some help getting started with sound design, I'll be happy to pass on some pointers.
Here's a link to one of my compositions using Synclavier FM and convolution reverb:
[youtube]http://www.youtube.com/watch?v=y-M260cvbtU[/youtube]