Page 1 of 2 [ 23 posts ]  Go to page 1, 2  Next

wcoltd
Veteran
Veteran

User avatar

Joined: 15 Jul 2011
Age: 36
Gender: Male
Posts: 756
Location: The internet

24 Jul 2011, 7:04 am

I've been modeling with Blender for the last 3 days and I've been surprised at how powerful the program is and how quickly I was able to make convincing models.

Has anyone used any other programs like 3d max and Maya, if so, what are the differences?



Guilted_Lady
Raven
Raven

User avatar

Joined: 15 Jul 2011
Age: 30
Gender: Female
Posts: 116

24 Jul 2011, 7:14 am

Maya has very nice rendering. When I was doing 3d, I only used Poser, but if you go to DeviantART and search 'Maya' you'll see how great it's capabilities are.


_________________
BLOG : http://pushmefurther.wordpress.com/

?Nobody can go back and start a new beginning, but anyone can start today and make a new ending.?


Titangeek
Veteran
Veteran

User avatar

Joined: 22 Aug 2010
Age: 31
Gender: Male
Posts: 7,696
Location: somewhere in the vicinity of betelgeuse

24 Jul 2011, 10:02 pm

I had a special interest in it for a while, got to where i could use Blender fairly well, then they changed the UI and i got distracted by something shiny :roll:


_________________
Always be yourself, express yourself, have faith in yourself, do not go out and look for a successful personality and duplicate it.
- Bruce Lee


Klint
Veteran
Veteran

User avatar

Joined: 3 Sep 2009
Gender: Male
Posts: 889
Location: United States

25 Jul 2011, 12:40 am

I've only really used 3ds Max, so I don't have much perspective on how well it compares.
It wasn't too difficult to learn, and it's a great program especially once you learn all the tools and hotkeys.
Started work on this last night:
Image

Needs some tweaking, but I'm happy with it so far.
This is my second face ever, and in comparison to the first one I made it's a significant improvement both topology and geometry wise.
When I'm done with the head I think I'll either export it and try adding in little details in ZBrush and/or Sculptris, or make it a full body and then export for detailing.



dunbots
Veteran
Veteran

User avatar

Joined: 2 Jan 2011
Age: 31
Gender: Male
Posts: 2,721
Location: Washington, USA

25 Jul 2011, 12:43 am

Modelling and animating is so awesome, but I'm extremely horrible at anything involving art. :(



SammichEater
Veteran
Veteran

User avatar

Joined: 6 Mar 2011
Age: 30
Gender: Male
Posts: 3,903

25 Jul 2011, 1:34 am

I tried getting into that kind of stuff, but even I don't have the patience for that. 3d modeling is so time consuming its ridiculous.

But whatever, I'll download blender anyway. 8)

Now let's see what I can do with this...

Image

Yeah, I'm a lot better with 2d stuff, like photoshop.


_________________
Remember, all atrocities begin in a sensible place.


wcoltd
Veteran
Veteran

User avatar

Joined: 15 Jul 2011
Age: 36
Gender: Male
Posts: 756
Location: The internet

25 Jul 2011, 9:49 am

After 2 days of using blender

Image



wcoltd
Veteran
Veteran

User avatar

Joined: 15 Jul 2011
Age: 36
Gender: Male
Posts: 756
Location: The internet

25 Jul 2011, 9:09 pm

Klint wrote:
I've only really used 3ds Max, so I don't have much perspective on how well it compares.
It wasn't too difficult to learn, and it's a great program especially once you learn all the tools and hotkeys.
Started work on this last night:
[url=http://i190.photobucket.com/albums/z178/Klint00/face.jpg}
Image[/url]

Needs some tweaking, but I'm happy with it so far.
This is my second face ever, and in comparison to the first one I made it's a significant improvement both topology and geometry wise.
When I'm done with the head I think I'll either export it and try adding in little details in ZBrush and/or Sculptris, or make it a full body and then export for detailing.


Woah that's really good! How long have you been doing this for?



MarketAndChurch
Veteran
Veteran

User avatar

Joined: 3 Apr 2011
Age: 37
Gender: Male
Posts: 2,022
Location: The Peoples Republic Of Portland

28 Jul 2011, 7:52 pm

what is a good and cheap or free one for mac? I used Daz Studio for a while but I never found a decent tutorial to really get into the program. I currently love sketchup from google but only to make simple layouts of floor plans, and my super awesome mega skyscrapper city I'm building. I see blender listed, I'll give it a try, but the UI seem too confusing for a novice like myself. I'll youtube some tutorials.


_________________
It is not up to you to finish the task, nor are you free to desist from trying.


wcoltd
Veteran
Veteran

User avatar

Joined: 15 Jul 2011
Age: 36
Gender: Male
Posts: 756
Location: The internet

28 Jul 2011, 10:43 pm

MarketAndChurch wrote:
what is a good and cheap or free one for mac? I used Daz Studio for a while but I never found a decent tutorial to really get into the program. I currently love sketchup from google but only to make simple layouts of floor plans, and my super awesome mega skyscrapper city I'm building. I see blender listed, I'll give it a try, but the UI seem too confusing for a novice like myself. I'll youtube some tutorials.


Blender is the best I think. I don't know how much it would cost if it were on the market, but it would be alot. It's WAY more powerful than sketchup.

The blender noob to pro tutorial series is pretty good, though it is based on Blender 2.49 (the current version is 2.58)

The interface has improved - it is not difficult to learn - you'll just come accustomed to a bunch of hot keys. Plus Blender is powerful.


Watch this in maximum window and pause it frequently, look to see everything he presses when he presses it. This tutorial made me learn so much in a short period of time.
http://www.youtube.com/watch?v=8yOvWkehqRw
you should be able to build a skyscraper with the info in this tutorial.



wcoltd
Veteran
Veteran

User avatar

Joined: 15 Jul 2011
Age: 36
Gender: Male
Posts: 756
Location: The internet

28 Jul 2011, 10:48 pm

doing colors now. :)

Image
... now trying UV mapping and texturing
Image



Aspie_Gamer88
Yellow-bellied Woodpecker
Yellow-bellied Woodpecker

User avatar

Joined: 13 Jul 2011
Age: 36
Gender: Male
Posts: 67

30 Jul 2011, 3:42 pm

Does anyone here use DAZ??? I'm in the process of downloading it to try it out(it was free through tomorrow, regularly $50 not including shipping and taxes)



wcoltd
Veteran
Veteran

User avatar

Joined: 15 Jul 2011
Age: 36
Gender: Male
Posts: 756
Location: The internet

30 Jul 2011, 5:33 pm

Aspie_Gamer88 wrote:
Does anyone here use DAZ??? I'm in the process of downloading it to try it out(it was free through tomorrow, regularly $50 not including shipping and taxes)


No I haven't tried it, tell me what you think.



Chevand
Veteran
Veteran

User avatar

Joined: 20 Jul 2008
Age: 39
Gender: Male
Posts: 580
Location: Vancouver, BC

01 Aug 2011, 12:49 am

For three years, I was a computer animation student at Ringling College of Art and Design in Sarasota, one of the premier CGI curricula in the United States (often considered on par with CalArt). While I was there, I received training using Maya (Version 7, to be specific). As far as modeling and animation, it's no wonder Maya is considered the industry standard by companies like Pixar and Dreamworks-- it's a very high-end program with a fairly intuitive interface, and if you know what you're doing, you can produce remarkable work with it. All the standard tools are there-- hierarchies, modeling (with NURBs, polygons and subdivisions), UVing, rigging, weight-painting, animation, plus hair, cloth, and particle effects. Sometimes, admittedly, it can cause headaches, and it's very expensive-- but it's a very good program.


_________________
Mediocrity is a petty vice; aspiring to it is a grievous sin.


wcoltd
Veteran
Veteran

User avatar

Joined: 15 Jul 2011
Age: 36
Gender: Male
Posts: 756
Location: The internet

01 Aug 2011, 7:01 am

Chevand wrote:
For three years, I was a computer animation student at Ringling College of Art and Design in Sarasota, one of the premier CGI curricula in the United States (often considered on par with CalArt). While I was there, I received training using Maya (Version 7, to be specific). As far as modeling and animation, it's no wonder Maya is considered the industry standard by companies like Pixar and Dreamworks-- it's a very high-end program with a fairly intuitive interface, and if you know what you're doing, you can produce remarkable work with it. All the standard tools are there-- hierarchies, modeling (with NURBs, polygons and subdivisions), UVing, rigging, weight-painting, animation, plus hair, cloth, and particle effects. Sometimes, admittedly, it can cause headaches, and it's very expensive-- but it's a very good program.


Have you tried blender too?



MarketAndChurch
Veteran
Veteran

User avatar

Joined: 3 Apr 2011
Age: 37
Gender: Male
Posts: 2,022
Location: The Peoples Republic Of Portland

01 Aug 2011, 5:07 pm

Aspie_Gamer88 wrote:
Does anyone here use DAZ??? I'm in the process of downloading it to try it out(it was free through tomorrow, regularly $50 not including shipping and taxes)


yes but like I said, I didn't find many helpful tutorials at the time to help me get into it. Have you tried it out yet and what are your thoughts - i wouldn't mind getting back into it if I get the time and there are good tutorials to help me design skyscrappers.


_________________
It is not up to you to finish the task, nor are you free to desist from trying.