Taylord wrote:
i've been interested in game development and making animations, and i plan on making original music for those
It sounds like you're not far off from where I was - ie. EDM and sound scores for software use the same tools and those tools have similar limits and similar forgiveness in different areas.
I think the biggest hing you need to know is what you absolutely need to be at your most creative. Clearly with most DAWs (desktop audio workstations) you can pencil in notes one by one and set their length without ever touching a keyboard. I just checked my Ableton on that, the full range is 128 keys - so it's a much wider range than you'd get on any MIDI keyboard - 25, 37, 49, 61, 76, or 88. That said - most people really have a tough time translating melodies from their mind, or exploring possible new melodies, without first trying them out on a keyboard. What they do from there with respect to the recording process, ie. either live recording or penciling their notes in, is completely up to them. In my own case I've always done best to come up with the melodies on the keyboard and pencil once I know what I have.
I also have to bring up something else. I've met producers, particularly on popular music forums who seem to be in the in-crowd role, who'd say a synth is a synth is a synth and that if you can't make one synth work then don't blame the synth, or the effects plug, for being substandard or not being what you need - it's just your lack of talent. I don't quite buy that, mainly because it has a lot to do also with what kinds of sounds your aiming to make, how high your aspirations are for engineering your sounds, and also sound engineering, mixing as well for that matter, doesn't necessarily fall under the same area as musical creativity. Technically sound engineering and mixing/mastering are about as far apart from one another as they are from musical creativity.
I also have to laugh when a lot of my favorite EDM producers, ie. the guys with the most evolved moods in their productions, complain about releasing only one out of every ten or twenty songs they write - the process of mastering and finishing is really that caustic and a lot of ideas, based on their signal mixtures, either can't cross the finish line or end up with distorted mixdowns that won't survive current pro audio standards. What a lot of these guys have that keeps them going, which isn't there for me, is that they're also world-class dj's so they're able to gin up inspiration and motivation in their mixing or come up with ideas of what would sit perfectly in a mix between two records they'd want to indirectly connect and they can monitor the mix balances in those two tunes to make something that fits in the middle.
That said I don't even think your efforts to make video game music would be that harrowing. Most of the nasty dilemmas EDM producers get stuck in is with the drums and bass lines. In most video game music you don't have a lot of percussion or sub bass.
I think you might get the idea by this point though - the most important thing you can do is find out what works best for you creatively. If I were you I'd pay some attention to your MIDI keyboard but I'd also say that a 49 key or 61 key should be enough. If your melodies go much wider than two or three octaves it starts sounding off and, by the time you're doing something that works across for octaves that's almost never a single instrument - it's usually a melodic instrument and some kind of bass instrument. Other than that - choose your synthesizers, samplers, sample libraries, and desktop audio workstation software VERY carefully. It might sound cheesy to say this but - you have to like the look of the software, the feel of it, the sounds that it puts out without you needing to jump up and down on them through engineering processes. Creativity relies on surplus motivation and if you get mired down in tons of technical details before you get started you're in a position where those technical details will burn out your creative circuits and you'll be furious with yourself for even having taken up the endeavor.
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