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Feste-Fenris
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01 Nov 2004, 3:58 pm

The Grand List of Fantasy Cliches:
by Kathy Pulver and J. S. Burke
Inspired by the The Grand List of Overused Science Fiction Clichésby Jon VanSickle.

This list, like the SF list that inspired it, is intended only to list various cliches common to the fantasy genre. It is not our intention to say these ideas should never see the light of day again (though some we could do without). Rather, we've compiled this list to amuse and educate.

PLOTS
Little people come from a country resembling England to defeat the evil wizard/king/complete the quest/save the world/etc.

Hero has a wise old teacher who turns out the be his grandfather or mother.

Hero falls in love with someone he knows he can't have, but gets her in the end anyway.

The quest is for a jewel/sword/ring/box or other artifact that can destroy/save the world.

Retelling of Arthurian legends or the Robin Hood story.

A rag-tag band of adventurers who don't get along have to team up to save the world and along the way discover that they really do like each other.

Untrained/untried novice goes up against a battle-hardened veteran and wins.

Modern human, usually an American, gets pulled into a fantasy world, usually a pseudo-medieval one, and manages to save the day without dying of disease or ignorance.

Virtual reality used to create a game environment that becomes real, trapping the players in that created world.

The people the hero thinks are his parents really aren't--he's actually the son of a king/wizard/famous warrior.

Villain is hero’s father.

Twins separated at birth meet accidentally and fulfill a destiny.

One twin is good the other is evil.

Hero goes to dwarves to get magical gifts.

Hero falls in love with heroine at first sight.

Hero becomes ruler of the land and all is good and peaceful, even though he spent his formative years as a swineherd.

Woman is raped, becomes and adventurer to avenge herself. Child sees family killed, becomes adventurer to revenge him/herself. Revenge as a motivator.

CHARACTERS:
Evil guy wants to take over the world just because he is evil.

Heroes who are utterly selfless and only think of the Greater Good.

Evil rulers/wizards in general.

Girls who disguise themselves as boys in order to adventure.

Spunky/feisty/spirited heroines.

Handsome/rugged/dashing heroes.

The wise old wizard/hag/witch/herbalist/shaman/healer/etc.

Hero saves the world to win the heart of a woman.

Hero is identified as the one true heir by a birthmark/ring/sword/other artifact.

A loyal servant who knows the true heir’s identity lives with him/her as a guardian/protector/teacher/etc

Priests who go adventuring.

Hero is too humble for his own good.

Novice hero is too competent and/or never makes a mistake.

Hero and heroine have constant sex and she never gets pregnant.

Evil men who are pedophiles/homosexuals/male chauvinists or any combination of the above for no other reason than to make them more distasteful.

Evil = ugly, stupid and mean while Good = beautiful/handsome, wise and kind.

Mages who use their powers indiscriminately and to ridiculous excess.

Mages who are also master swordsmen.


SETTINGS/WORLD ELEMENTS:
Doomsday weapons.

Totally good/evil races.

Someone has a cute pet.

Lots of apostrophes in fantasy languages without good linguistic reasons.

Fantasy names beginning with X, Z, G, K, or any other hard consonant.

Fantasy names/words with a lack of vowels.

Fantasy names with too many vowels.

Names that are too suggestive of a character’s personality, i.e. someone named Cipher is an enigma.

Person sacrifices life to save others, but is resurrected later.

Evil villain is physically scarred in some way.

Evil villain must always kill at least one henchman no matter how loyal he is.

Slightest infraction/failure is punished by death.

Big dark castle/tower/fortress/keep, usually impenetrable except for the secret passage only the hero's guide knows about.

Dark minions are idiots.

Parents of hero are dead. (Or, in the Disney variation: mother is dead, father is loveable buffoon.)

Fight breaks out in a bar.

Innocent people rescued from nasty death/fate worse than death just in the nick of time.

Secret passages are never booby-trapped.

Sidekicks/flunkies who are mindlessly loyal/devoted.

Deformed man with a heart of gold/Handsome villain with a heart of darkest evil.

Fantasy societies based off of the Celts or Norsemen.

Fantasy empires based off the Romans.

Warrior cultures based off of the Samurai or Spartans.

Elves, orcs, dwarves, trolls, dragons, unicorns and any other race that has appeared in Dungeons and Dragons.

Amazons/stoic women warriors.

Large-breasted Amazons in tiny brassiers who have no trouble keeping their clothes on, let alone their balance.

Artifacts of power.

Pseudo-medieval societies with 1990s liberal sensibilities about things like womens' rights and homosexuality.

Hero's culture has no brothels, no bars and everyone smokes a pipe but nothing stronger.

Black magic vs. White magic.

Magic systems that follow laws too much like modern physics.

Magic systems that follow no discernable rules at all.

Magic systems that change when its plot-convenient.

Virgin sacrifices.

Human/animal psychic bonds, especially with dogs/wolves/cats/horses/dragons/etc.

Characters speaking in 1990s flavored English.

Churches based on the medieval Catholic Church but that have a history totally unlike the Catholic Church.

Matriarchal religions/societies are good while patriarchal ones are bad. (Ditto for polytheism vs. monotheism.)

Everybody in the world worships the same god/pantheon of gods.

Noble savages/barbarians/etc.

Everybody in the world speaks the same language.

City dwellers are automatically corrupt and weak.

Female warriors wholl only surrender to a man if he defeats them in battle.

Cities in the middle of the desert with no water or food supply that somehow survive.

Women as prizes/booty for barbarian (or even civilized) heroes.

Societies where no one seems to do anything but adventure.

True feudal societies where the king holds absolute power.

Shops called Adventurers' Supply or the like.

Village taverns, especially those populated with saucy tavern wenches.

Worlds that read as though they were created by a really bad Dungeon Master.

50-pound broadswords.

Swords that shoot lightning, glow, etc.

Fur loincloths and chainmail bikinis in winter.

Worlds where morals are strictly black and white.

Societies where the morals are exactly the same as ours.

Slavery.

Boy slaves get released after 5-7 years of service; girl slaves do not.

Worlds where the nobility are all corrupt and/or perverted.

Prostitutes/brothels.

City neighborhoods where you can get anything anytime for any amount of money.

Healing potions work instantly, so death is never a real threat.

Zombies, vampires, werewolves, shape-changers, etc.

Vampires as tragic, romantic figures.

Vampires/werewolves/the fey exist among modern humans without detection despite there being a whole lot of them.

Pantheons based directly off of Greek, Norse or Egyptian religions.

Elite guards who aren't.

Worlds where the fairies are always good and the witches are always evil.

Perfectly balanced parties of adventurers

Fantasy worlds populated entirely by sentient animals.

Worlds where all the humans look alike, regardless of geographic location.

Animals who raise human children.

Riding dragonback.

Friendly dragons.

Animals who act like humans

Someone goes to the underworld, either spiritually or physically

Magic users/psionics harassed and persecuted for their powers.

Horses treated like cars with legs.

Men and women have different sets of psychic/magic powers.

Brutality is excused so long as the good guys are the ones doing it.

Thieves having organized guilds and public meeting places that are known to the general populace.

Medieval cities with immaculate streets.

Grid-pattern streets in medieval cities.

Plucky young beggar boys/girls.

Magic shops that appear and disappear at whim.

No drug except alcohol exists in the world.

People running around after dark without lanterns and not falling down or getting hurt, especially in wooded areas.

Elaborate tests to determine if a woman is a virgin, no such test for men.

Heroines who always remain pure no matter what, even if all the other women around them are defiled.

No such thing as an atheist in the world; everybody believes in a god/gods (the exception being worlds where the gods are a real physical presence.)

Societies that never evolve.

The language has been the same for the last 10,000 years; there is only one Olde Language and no intermediate languages.

No bathrooms anywhere.

Societies with no discernable economic structure.

Special thanks to the following people for their assistance in the creation of this list:

Brian Burke [email protected]
Jeff Myers [email protected]



vetivert
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01 Nov 2004, 4:09 pm

you may well be interested in reading either "the morphology of the folk tale" by vladimir propp, "the hero with a thousand faces" by joseph campbell, or "the writer's journey" by christopher vogler, all of which explain what you're saying at the beginning of your post - the vogler is the most accessible.

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TaliDaRadical
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01 Nov 2004, 5:06 pm

Some of the manifold reasons I don't read fantasy...



Feste-Fenris
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02 Nov 2004, 3:55 am

I've read bits and pieces of Campbell... nothing serious...

It's funny how bad fantasy authors seem to generate plots by shovelling coal into a steampunk cliche-o-matic...



venom
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02 Nov 2004, 10:36 pm

we looked at this kind of stuff briefly in english class cos we're doing postmodernism. fictional universes are our only refuge from the everday world- so why try to undermine their integrity? when i watch a movie/read a book/comic, i dont care that its the same stories and characters over and over. as far as im concerned, these archetypes (what you call 'cliches') resonate with human nature, and tap into universal truths or concerns that are probably biologically ingrained.



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03 Nov 2004, 3:53 am

venom - don't get me started!

by "biological basis", do you mean the theories about evolutionary psychology? (which are currently out of favour, as far as i can make out).

fascinating stuff, though. your english class sounds interesting. postmodernism, though ..... sigh.

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Last edited by vetivert on 07 Dec 2005, 4:26 am, edited 1 time in total.

venom
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03 Nov 2004, 5:11 am

yeah, im talking about evolutionary psychology. (which i admitedly know next to nothing about, my science is physics not biology, but i do engage in a lot of armchair theorising on the subject)

why the sigh at postmodernism? its provided me with quite a bit of food for thought, even though i think it can be quite facile and vapid.

i think that recurring archetypes and myths across the history of fiction arise because, like i said before, they resonate with human nature. in english the buzzword the teacher kept on using was 'constructed'- myths are 'constructed, grand narratives are 'constructed'- i think a better term is emerge. certain myths and archetypal characters emerged when humans first came conscious- the interplay between animal instincts and consciousness and intellect resulted in certain recurring archetypes and myths arising naturally in primitive societies.



vetivert
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04 Nov 2004, 12:34 pm

[quote="venom"]why the sigh at postmodernism? its provided me with quite a bit of food for thought, even though i think it can be quite facile and vapid. quote]

yes, that's why the sigh, venom!

i think postmodernism ahs become one of those incredibly trendy concepts, which means that:

1. it can be used as a form of elitism, and
2. it can used used to disguise any old rubbish as meaningful and of literary (or whatever) worth - a case of the emperor's new clothes, i feel.

yes, i enjoy reading about it, but it appears to have become the new holy grail of literature (i know little about visual art and films), an "in" thing.

and yet my own writing would probably be described as postmodern. sigh. i prefer to think of myself as just "pre", rather than post.

V



KtMcS
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04 Nov 2004, 5:11 pm

according to my sociology teacher post-modernism is technically out of date- he thinks that we must now live in a post-post-modernist society...no idea whatsoever how that works...

incidently is there anything in fantasy films that isn't cliche?


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Feste-Fenris
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04 Nov 2004, 5:14 pm

Vert... what does postmodernism mean?

It's just another form of academic elitism... nobody has even the slightest idea what post-modernism is or what it represents per se... is it left wing? Right wing?

What about post-post-modernism; or retro-modernism... like dressing up as if you're Ludwig Wittgenstein or talking about T.S. Eliot regarding soldiers in the War on Terror?

It's an idea...



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04 Nov 2004, 7:43 pm

Feste-Fenris wrote:
The Grand List of Fantasy Cliches:
by Kathy Pulver and J. S. Burke
Inspired by the The Grand List of Overused Science Fiction Clichésby Jon VanSickle.


Indeed!



venom
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04 Nov 2004, 10:41 pm

fenris-
general features of postmodernism (and postmodern texts)


-denial of any assertations to absolute or universal truths

-parody, satire, intertextuality (references to other texts), mixing of 'high' and 'low' culture

-going against textual conventions, eg it might have the characters 'break the 4th wall' (talk directly to the audience) or not have a conventional beginnnig-middle-end plot structure

-texts have no universal meaning independent of the reader- the reader is not trying to discover what the author 'really' meant when he wrote the book; the reader himself creates the meaning

-plays with and breaks down the barrier between what is 'real' and 'not-real'. Beaudrilard described a state of 'hyper-reality' that humanity has come to in today's media saturated world. We are constantly bombarded with versions of reality warped through the prisms of the media.When we live our lives in relation to these images, and then the purveyors of the media in turn alter the images to increase their relevance to our lives, a state of 'hyperreality' is achieved, where the distinction between 'real' and 'artificial' becomes blurred.



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05 Nov 2004, 3:54 am

blimey, venom - that's the neatest and most succinct summing-up of postmodernism i've seen. you must have a great teacher.

and yes, ktmcs - it is out of date now.

which is why i've decided my writing is "pre".

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Feste-Fenris
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05 Nov 2004, 6:41 am

The thing is; when postmodernism is a cliche itself and when postmodernism is used as a form of academic elitism... aren't we living in a post-post-modern age?

Postmodernism deconstructed itself and wonked out of existence...



venom
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05 Nov 2004, 7:18 am

when postmodern features become cliches and texts parody them, thats just postmodernism inverting on itself, not neccessarily post-postmodernism.

Postmodernism is more interesting/relevant as a way of looking at the world, than as a way of looking at texts. I myself feel the 'Postmodern condition' quite acutely- I am half chinese half indian, and can speak neither language, so I have no sense of culture or heritage. I have never been able to play sport and thus have never been able to form any permanent bonds of 'mateship' with my male friends. I grew up in an atheist family and see religion generally as an empty artifice.



Feste-Fenris
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05 Nov 2004, 7:59 am

I understand...

But postmodernism is such a vague concept that almost anything can be considered postmodernism... The Simpsons, The Onion, Jon Stewart's Daily Show, Saturday Night Live Cartoons...

Almost anything...