EgaoNoGenki wrote:
So in real life, why does she deny you those chances to make you feel better about her? Why does it take practically rescuing her from falling into a chasm to win her back? Why can't restoring friendships work like the video game example up above?
Actually, it isn't terribly unlike a video game, in a way; there are conditions where, if you meet them, their opinion of you, or comfort with you, increases, while there are conditions where it decreases.
The problem is that there are a number of different conditions, and not every condition works the same for each individual. There are trends though, so it's not exactly 'limitless,' in a generalized fashion.
The other problem is that if you look at it from the paradigm of "If I do this for them/If I give them this/If I help them X, then they will appreciate me more," then you'll be a bit off the mark. It's easy to think such a thing would help, but it's actually not like that. People are usually more interested in the behavior you exhibit. So a more accurate description would be be like "If I cultivate X behavior, they will appreciate me more." So gifts, or favors, or sacrifice, etc, are right out the window. It's more about how you act in general.
Matter of fact, usually gifts/favors/sacrifices can tend to backfire. Often times it pushes people away. It's frustrating because lots of stories and movies and games and other narratives make it out like the gifts/favors/sacrifices paradigm
should help. We keep presenting this paradigm in our media(especially games, as you've noticed). But it's quite false.
So from a rough systematizing point of view, or from a cause/effect, if/then sort of perspective(not unlike a video game) it's a matter of figuring out which groups respond positively to what behaviors you can exhibit. And then figuring out what group an individual belongs to.
Probably the most commonly appreciated behavior across most groups, and therefore the vast majority of individuals, is confidence behavior.
Heh, but unfortunately, confidence, is one of the most complex behaviors to model.
However, it can be focused on until a rough idea is there. Apply the behavior, and peoples opinion of you slowly creep up.
If all this sounded cheesy and condescending, I apologize. I don't mean it to be.
I am being perfectly honest in saying that my socialization is often times very systemic, and not unlike a game, so I'm not just completely BSing here. The above post more-or-less describes how I think about social interaction, although I've been using my current system for about 6 years now, and it has given me some success. It's quite coarse, since I rely so much on trends, and stereotyped reactions, but it's gotten much more nuanced over time. It works for me.