Are you addicted to SimCity and the Sims?

Page 2 of 2 [ 24 posts ]  Go to page Previous  1, 2

Dan
Raven
Raven

User avatar

Joined: 7 Dec 2004
Gender: Male
Posts: 113
Location: College Station, TX

18 Dec 2004, 2:30 am

I played a Sims game a couple of days ago in which I built a bathroom, and didn't bother building the rest of the house. I just put a bunch of furniture on the lawn. My Sims complained about some of the furniture, but didn't seem to care about not having a house.

Later, I built a front door, but it's never gotten used; everyone just walks around it.



Mel
Veteran
Veteran

User avatar

Joined: 19 Dec 2004
Gender: Female
Posts: 616
Location: Yorkshire, UK

20 Dec 2004, 8:20 pm

The sims is one of my periodic obsessions- I have all the expansion packs and I can play it for hours. Luckily I have weeks where I don't play it at all otherwise I'd never get anything done lol.

I haven't yet got the Sims 2- will be getting it in the new year (with 3 kids this time of year costs us a fortune- especially has two of them have birthdays too).

To those of you that have the original sims and the sims 2 how do they compare??


Mel



Pugly
Veteran
Veteran

User avatar

Joined: 9 Jan 2005
Age: 42
Gender: Male
Posts: 2,174
Location: Wisconsin

11 Jan 2005, 8:21 pm

Simcity is one of my favorite games of all time. I've played them all in various forms. I really like Simcity 4... it has a bunch of additions to the series that really improve the game. The economics model and the region play really adds a lot to the series.

I go in phases though, I'll go a long time without playing simcity at all. Then I think up some ideas I want to implemet in planning a city and pretty much dedicate myself to playing the game. I am currently in one of those phases.

The contsant drive to create the perfect system for roads and zones consumes my brain. And trying to impliment my ideas ontop of the landscapes is great fun.

I am not as big of a fan of the Sims. But I do see the appeal. I just am much more interested in designing a house then actually playing with the people. Perhaps I should buy The Sims 2...



FuzzyChickens
Snowy Owl
Snowy Owl

User avatar

Joined: 8 Feb 2005
Gender: Male
Posts: 126

10 Feb 2005, 2:19 am

I've played Simcity 2000 and 3000. I was very disappointed with 3k, it was just 2k with better graphics, a third zone density, and a third utility (garbage). Wasn't too eager to try #4 after that. But 2k was my obsession for YEARS. I was always trying to design more efficient, more symmetrical cities. The end result was a city divided into four "districts" of 64 6x6 blocks each, with all the hospitals, schools, etc. forming an "X" in the middle. I once tried districts of sixteen 13x13 blocks with subway stations in the middle of each block, but that didn't work too well...

As for The Sims...why have a game based on the stuff that people do in the real world?



Dan
Raven
Raven

User avatar

Joined: 7 Dec 2004
Gender: Male
Posts: 113
Location: College Station, TX

10 Feb 2005, 5:04 am

FuzzyChickens wrote:
I've played Simcity 2000 and 3000. I was very disappointed with 3k, it was just 2k with better graphics, a third zone density, and a third utility (garbage).


SC3k does have one advantage, which is that it's the only SimCity version that's been ported to Linux.

FuzzyChickens wrote:
Wasn't too eager to try #4 after that. But 2k was my obsession for YEARS. I was always trying to design more efficient, more symmetrical cities. The end result was a city divided into four "districts" of 64 6x6 blocks each, with all the hospitals, schools, etc. forming an "X" in the middle. I once tried districts of sixteen 13x13 blocks with subway stations in the middle of each block, but that didn't work too well...


With square blocks, 7×7 is optimal (in SC2k) in terms of having the most acres being used for buildings. Alternatively, they're useful for making blocks like:

Code:
+-------+
|zzzSzzz|
|zzzPzzz|
|zzzPzzz|
|SPPPPPS|
|zzzPzzz|
|zzzPzzz|
|zzzSzzz|
+-------+


where "z" is a high-density zone (that can be filled by a 3×3 building), "P" is a park (which increases land value), and "S" is a subway station (or other useful 1×1 structure).



Mel
Veteran
Veteran

User avatar

Joined: 19 Dec 2004
Gender: Female
Posts: 616
Location: Yorkshire, UK

10 Feb 2005, 7:01 am

FuzzyChickens wrote:

As for The Sims...why have a game based on the stuff that people do in the real world?


Probably because the sims are nowhere near as confusing as real people- plus there is something fun about making one the looks like someone who has pissed you off then killing them :twisted:


_________________
Crush your intolerance, your stinking abhorrenceOf pleasures and laughter and lifeThe essence of life is to share our delightsDrink it down for there?s more still to come


FuzzyChickens
Snowy Owl
Snowy Owl

User avatar

Joined: 8 Feb 2005
Gender: Male
Posts: 126

10 Feb 2005, 1:04 pm

Yes, being ported to Linux is such an amazing feature for those of us who live in the Windows world :)

Actually, as long as any square of a building is within three squares of transportation, the entire building participates in the trip generator. So you could make blocks up to 10x10 in size with nothing in the middle... I think. I'd have to check.

*installs Simcity 2000*

Wow, I have never seen those little colored bars go up and down so fast... do they not realize that the best way to pump up the residential population is to knock down those houses and build huge apartment complexes? Stupid sims...



FuzzyChickens
Snowy Owl
Snowy Owl

User avatar

Joined: 8 Feb 2005
Gender: Male
Posts: 126

10 Feb 2005, 1:41 pm

Aaaurgh, stupid churches...

Well, I was able to get 10x10 blocks with only a 2x2 blank area in the middle, but that was partially because I wasn't getting the 3x3 buildings. It was enough to prove that the theory worked.