DuckHairback wrote:
The funny thing is that, for me at least, however bad those 90s shooters may look to modern eyes, in my memory they are 8k hi-def running at 120fps. I know some of those levels so well that they are real locations in my memory, not a pixel to be seen.
Well most of those games, you -can- run them in 8k at 120 fps (probably higher) today
I know we're trying to future proof our game a little bit by adding HUD scaling up to 4k...I'm kind of grumbling about it, just because of the nature of trying to get things to look acceptable in any resolution, but I suppose it is necessary. It's mostly just my ASD getting picky about rendering graphics at non-integer pixel ratios (or whatever the correct word is). Yuck.
Anyway, I think Quake looks great today, it's still nice and dark and gritty. The official remaster got rid of the "dark" part, but at least the grittiness is still there. I've seen plenty of "high def" art packs for it, and almost all of them completely kill Quake's original atmosphere (don't even get me started on furry Yeti Shamblers...).
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I'll brave the storm to come, for it surely looks like rain...