The Incredible Shrinking Video Games

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Thomas1138
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17 May 2008, 1:36 am

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Now see... back in the 16-bit generation, most games didn't have a Save feature. You either completed it in one sitting or you didn't. The more you played it, the better you got until you COULD complete it in one sitting.


Actually, I think most games did have saves by the time the 16-bit generation started (usually by battery, but sometimes passwords).

About the only ones that didn't were the side-scrolling platformers and fighters. But even the side-scrollers usually had enough levels that they used a save option.



TheAPERSON
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17 May 2008, 8:58 am

Also, I mean replay value as in difficulty settings and extra goodies to get on the second run through. Mulitplayer games don't suffer a lifespan shortage as long as their good, becuase then they can be played every time you have friends round.


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19 May 2008, 9:16 am

TheAPERSON wrote:
Mulitplayer games don't suffer a lifespan shortage as long as their good, becuase then they can be played every time you have friends round.

I suppose so... but the problem is that I never play in multi-player mode and I don't have any friends to play with (that's how bad some of my AS traits are. :oops: ) I wish more game developers would pay greater attention to the single-player portions of games and give geeks like me a break... though I don't see that happening, because multi-player-based games tend to be very profitable.



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19 May 2008, 2:17 pm

Cyberman wrote:
I suppose so... but the problem is that I never play in multi-player mode and I don't have any friends to play with (that's how bad some of my AS traits are. :oops: )


Videogames are the only reason I even have friends ;D I've noticed that the less interested a person was in videogames, the shorter my friendship was with them.



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21 May 2008, 4:13 am

All my friends have AS, which is lucky for me.


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phil777
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21 May 2008, 9:38 am

Hrm, my only friends are the ones online, i never call or get called to hang out or even talk...

And yeah, the miniaturisation process bothers me somewhat, i already had trouble finding my game boy cartridges when i was younger, imagine if this keeps up :>



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21 May 2008, 12:32 pm

Putting a lot of effort into good graphics is not something the developers just started. Both the old Sierra games and the LucasArts games were praised for their excellent graphics.

It takes a bigger team to produce a game now than it did a while ago. 25 years ago, a couple of longhaired teens in a garage could produce a cutting-edge game. Today, it takes a much bigger team to produce a game that's even remotely up-to-date.

The game length reached it's peak in the late 90's, and I don't think the games have gotten shorter since then. Besides, games don't have to take forever to finish to be good.


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21 May 2008, 12:58 pm

ToadOfSteel wrote:
You still think of games in terms of "levels"? Play some morrowind or some kotor...

But I do have to agree, games are getting shorter. The trend is towards graphics, graphics, physics, and finally more graphics. Gameplay is not as long...


Thats why I think games like: Uplink, Darwina, Defcon & Audiosurf - were great games because they didn't really focus on graphics than they did on gameplay.

Dynamic games are always fun to play because you usually can't memorise the game because it will be different next time. Its the same reason why mulitplayer is popular because players are so unpredictable it makes it interesting.



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21 May 2008, 5:27 pm

just because it's short doesn't mean it's bad. Super Mario Bros you can beat in 10 minutes. Contra or Super C you can beat in about an hour. A Link to the Past you can beat in six hours (four if you're really hauling ass). but the gameplay is so addicting you want to KEEP playing, and the replay value is so high you keep coming back for more.

a modern example would be God of War. the original wasn't very long and the sequel isn't much longer, but has AMAZING gameplay that makes you want to try the harder difficulties when you complete a game. Resident Evil 4's the same way. you either want to play professional mode with the new costumes or just wail on all the enemies in the game from the beginning with your new items and weapons. and once you complete puzzle games like Metroid or Portal you want to instantly play again after you've figured everything out to see how fast you can get through it again.

to me, THIS is what should be addressed, gameplay and replay value. because a short game that doesn't make you want to play it again when it's over isn't much of a game to me.


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darkstone100
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21 May 2008, 6:33 pm

there was a game called lost odyssey that was just released for the xbox 360, to make the game longer compared to how much information they could fit on the disc, the game comes with four discs which span the whole games storyline kind of like the final fantasy games for the PS1, maybe thats what they should start doing to make the games longer.


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22 May 2008, 12:47 am

jamesohgoodie wrote:
just because it's short doesn't mean it's bad.

I didn't say that a game couldn't be good if it was short. In fact, I've played a few short games which I really liked... while they lasted. But that's just it, they didn't last long enough (for me.) Also, there just aren't enough good games these days, so I prefer the good ones to last.

I don't know... I actually thought that more people would agree with me... but since I'm once again in the minority here, maybe my expectations for games are too high. I guess I've gotten used to getting more gameplay time out of a $50 game. In a way, I miss the old times where you would go on these long campaigns and fight hundreds of baddies until you got to the final boss. Modern games aren't like that... But I don't hate them... I just hope they don't get any shorter than they already are. They shouldn't sacrifice so much for the graphics, because a game isn't just about the graphics.



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22 May 2008, 12:55 am

Cyberman wrote:
jamesohgoodie wrote:
just because it's short doesn't mean it's bad.

I didn't say that a game couldn't be good if it was short. In fact, I've played a few short games which I really liked... while they lasted. But that's just it, they didn't last long enough (for me.) Also, there just aren't enough good games these days, so I prefer the good ones to last.

I don't know... I actually thought that more people would agree with me... but since I'm once again in the minority here, maybe my expectations for games are too high. I guess I've gotten used to getting more gameplay time out of a $50 game. In a way, I miss the old times where you would go on these long campaigns and fight hundreds of baddies until you got to the final boss. Modern games aren't like that... But I don't hate them... I just hope they don't get any shorter than they already are. They shouldn't sacrifice so much for the graphics, because a game isn't just about the graphics.

thats why i normally rent videogames now, instead of wasting 50-60 dollars on a game that'll last you 6 hours, just spend 7 or eight dollars for the same thing.


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22 May 2008, 6:34 am

jamesohgoodie wrote:
just because it's short doesn't mean it's bad. Super Mario Bros you can beat in 10 minutes. Contra or Super C you can beat in about an hour. A Link to the Past you can beat in six hours (four if you're really hauling ass). but the gameplay is so addicting you want to KEEP playing, and the replay value is so high you keep coming back for more.

a modern example would be God of War. the original wasn't very long and the sequel isn't much longer, but has AMAZING gameplay that makes you want to try the harder difficulties when you complete a game. Resident Evil 4's the same way. you either want to play professional mode with the new costumes or just wail on all the enemies in the game from the beginning with your new items and weapons. and once you complete puzzle games like Metroid or Portal you want to instantly play again after you've figured everything out to see how fast you can get through it again.

to me, THIS is what should be addressed, gameplay and replay value. because a short game that doesn't make you want to play it again when it's over isn't much of a game to me.


I agree with you there mate. Games need replay value. One reason why I'm looking forward to Brawl is that it has tons of replay value.


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22 May 2008, 9:15 am

TheAPERSON wrote:
jamesohgoodie wrote:
just because it's short doesn't mean it's bad. Super Mario Bros you can beat in 10 minutes. Contra or Super C you can beat in about an hour. A Link to the Past you can beat in six hours (four if you're really hauling ass). but the gameplay is so addicting you want to KEEP playing, and the replay value is so high you keep coming back for more.

a modern example would be God of War. the original wasn't very long and the sequel isn't much longer, but has AMAZING gameplay that makes you want to try the harder difficulties when you complete a game. Resident Evil 4's the same way. you either want to play professional mode with the new costumes or just wail on all the enemies in the game from the beginning with your new items and weapons. and once you complete puzzle games like Metroid or Portal you want to instantly play again after you've figured everything out to see how fast you can get through it again.

to me, THIS is what should be addressed, gameplay and replay value. because a short game that doesn't make you want to play it again when it's over isn't much of a game to me.


I agree with you there mate. Games need replay value. One reason why I'm looking forward to Brawl is that it has tons of replay value.


you in Europe or Australia, cause oddly enough it looks like neither one is coming out till the end of next month. either way you have my sympathy. even i as a Yank think it's BS.

but yea, you'll dig it. even the single player is really good. took me 8 hours to complete it and by the end i had all the characters so they're worse ways to go about it y'know?


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23 May 2008, 5:47 am

Thanks. Well in 35 days time I can play it.


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23 May 2008, 6:46 am

SabbraCadabra wrote:
In my day, games didn't have battery backup, so they were designed to be beaten in about an hour.

AND WE LIKED IT


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