Anyone here love DOOM!! !! !! !!
Though I'm sure they exist, I haven't seen one crash bug in a game on a Sony system. If anything it seems like Nintendo's quality standards have been slipping (though I suspect it's just coincidence that a few major bugs have gotten through recently).
At any rate, there's no question the 360 has the most buggy, unstable library. Though part of that may just be the frequently defective hardware making the software look bad. It's also a pretty huge claim to make that Nintendo's standards are somehow different than Sony's.
And you're just wrong that that has anything to do with Nintendo's poor third party support on the Gamecube, even if it were the case.
i must say, i can't speak for ps3 and wii standards, but i know ps2 vs gamecube; the ps2 has much more lax standards and had less requirements in terms of functionality and it did amount to "does the game run?" and not much more. gamecube's standards involved more functionality issues with controls, load times(ps2 had essentially no load time standards), obviously content standards, they actually had graphical standards. maybe ps3 has upped their quality control for ps3...i hope so...because ps2 was about as open as a vietnamese prostitute.
as far as snk goes....i'm kinda surprised that happened...though on some levels, i'm not...if i'm not mistaken, for third party, the responsibility for things like completing the game lays more on the third party and not nintendo....essentially nintendo assumes that the game will run...and looking at the steps...i could see how that might not get tested by nintendo considering how deep into gameplay it seems to be. but for that issue, i'm refering to what wikipedia describes for it....it sounds like you could complete a playthrough...so technically there isn't a problem with regards to being able to beat them game...unless i'm not understanding the description correctly.
as far as crashes go...they're in there...most likely in most games. normally it'll be a once-bug that can't be tracked due to it being caused by a random number generator going crazy. i know it's a set group of numbers but there's no way to tell what the number was without generating a build specifically designed to detect this...and that's really a waste of money for what's normally a 1 in 1000+ crash.
but back to who has more quality control issues....sony let a lot more go by than nintendo on the last generation and that's what i'm going by for who has more quality control. i remember that being on a nintendo project meant that you most likely weren't going to get a first time pass because nintendo is strict like that. ps2 was normally an easy pass through.
as far as the 360 issue....it seems to be a hardware issue...so this is something i wouldn't really have known about considering i was more around dev kits but i still have yet to have any friends who have bitched about scratched disks....and i know they would if it happened. but then again, maybe i keep hitting that other 6 out of 9. the odds are in my favor.
and i will give you that the dash for the 360 is buggy....i've had friends think they found crashes and it was a problem with the 360 firmware and not the games being tested. if those have been fixed in updates, i don't know...but yeah...again, most of my experience is with xbox, ps2, and gamecube as far as the inside goes. all i know about the ps3 was that the dev kits were eating up disks and i'm surprised that problem hasn't arisen yet on consumer models (ironic, eh? 360 was fine but the ps3 destroyed the disks).
Anubis
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http://en.wikipedia.org/wiki/Xbox_360_t ... l_problems
Where's the PS3's technical errors section?
The Xbox 360 scratches discs as well as failing, on a regular basis.
Blu-Ray discs are protected against scratches by a protective layer, and there's not a single scratch on my discs yet.
The quality of alot of PS2 games was quite high, and the games which were buggy pretty much failed in the market.
What matters the most is the games that work.
As for the PS3 eating up discs... there's no issues with that, except with slot disc drives that failed out of the box.
I've never EVER had any reliability issues with my PS2, whatsoever.
_________________
Lalalalai.... I'll cut you up!
That's interesting info! I have to say though that I never saw a single bug in a Playstation 2 OR Gamecube game. Maybe I'm just not doing enough to break the games like you guys have to, or just playing good games from developers that police themselves (ie not those hunting games or whatever ) Both of the recent essentially unbeatable games on Nintendo platforms were on the portables, which is a bit weird. (And unfortunately both are otherwise really awesome games. Hated sinking that much time into Sigma Star Story and just having to quit
)
With the 360 I've played nearly as many games that crash as don't, but that hardware is such a disaster, who knows.
My understanding is the disc scratching problem was caused by part of the drive that's supposed to be holding the disc in place being missing, and supposedly that was fixed, so it's more likely to happen on earlier models. I've seen it on 360's, and had friends that had it happen to them, but none of my three had it happen. The complete failure of the system though apparently wasn't caught until this year, and is supposedly (according to Microsoft) not a manufacturing problem, but an actual flaw with the design.
I'm hoping Microsoft does a major redesign that fixes the reliability AND makes the thing quiet. Right now it's got the most games I want, but I just can't bring myself to buy a fourth system when it's the same stupid design. I can't imagine trying to play Lost Odyssey (basically the real next Final Fantasy game) and having to deal with a BLENDER running beside my TV They have GOT to somehow get quieter drives in that thing. I don't care if they have to make it load slower, or what they have to do, I *HATE* that much noise.
Anyway, how do you like game testing? I keep hearing how much work it is, and how it drives people nuts, but even still I have to admit I'd love to try it out...hopefully getting assigned to something decent, and where the developer can and will actually fix bugs you find!
Well, I take that back about the 360 disc scratching issues being fixed. Someone on another site just went through two in two weeks back in June. First one died in a few days of the red rings of death. Second one scratched up several discs. Third one is still functioning as of right now.
I really, really hate that it's got a good upcoming library. The hardware is such garbage-I mean I can't even enjoy games as much as I'd like because of how insanely loud it is, and there's no guarantee it'll last you that long (for being able to pull it out 10 years from now like you can with other systems), and on top of that it may destroy discs, which become irreplaceable sooner or later.
I desperately want Bioshock, but I'm not sure which platform to get it on because of all this. Get the 360 version and deal with the noise? Get the PC version? Wait for a possible Playstation 3 version?
gamefreak
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With the 360 I've played nearly as many games that crash as don't, but that hardware is such a disaster, who knows.
My understanding is the disc scratching problem was caused by part of the drive that's supposed to be holding the disc in place being missing, and supposedly that was fixed, so it's more likely to happen on earlier models. I've seen it on 360's, and had friends that had it happen to them, but none of my three had it happen. The complete failure of the system though apparently wasn't caught until this year, and is supposedly (according to Microsoft) not a manufacturing problem, but an actual flaw with the design.
I'm hoping Microsoft does a major redesign that fixes the reliability AND makes the thing quiet. Right now it's got the most games I want, but I just can't bring myself to buy a fourth system when it's the same stupid design. I can't imagine trying to play Lost Odyssey (basically the real next Final Fantasy game) and having to deal with a BLENDER running beside my TV :cry: They have GOT to somehow get quieter drives in that thing. I don't care if they have to make it load slower, or what they have to do, I *HATE* that much noise.
Anyway, how do you like game testing? I keep hearing how much work it is, and how it drives people nuts, but even still I have to admit I'd love to try it out...hopefully getting assigned to something decent, and where the developer can and will actually fix bugs you find!
I`m going to state what i`ve seen with games since the last generfation of gaming began last 2000. The biggest screwups for been with 3rd Party games built for the
PS2 or PS3. The PS2 version of Aquaman has the poorest programming of any 6th generation gaming console. Microsoft was good with the XBOX but could Microsoft
have waited another year for the 360. The average $500-$1000 computer in 2005
came with 512MB of memory. If Microsoft waited another year they could have put 1GB of memory in the 360 without raising the price. That means faster loading
times and not as much racket.
When the 360 makes that noise thats because the CPU is having a hard time and the
power supply probaly is faulty. Try running Windows XP for about a year on a 233Mhz
Pentium and 64MB of ram w/ a 2GB Hard Drive and your computer will make the same noise. PowerPC is also not a good choice. The oringinal XBOX had a Celeron Processor in it. Microsoft also could have just put a cheap, reliable Celeron Chip in
there clocked at about 3.0Ghz at about the same price they put in the XBOX with the
PowerPC Chip.
in
PS2 or PS3. The PS2 version of Aquaman has the poorest programming of any 6th generation gaming console.
I haven't played any games like that, so maybe I'd think differently if I had to
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power supply probaly is faulty.
It's got nothing to do with the CPU. The cooling system is loud-several times louder than the Playstation 3/Wii, but it's not outrageously so IMO. But most of the noise comes from the disc drive. One of the three drives Microsoft is currently using is supposed to be more reasonable, but it's dumb luck which model you get.
Pentium and 64MB of ram w/ a 2GB Hard Drive and your computer will make the same noise.
No it won't. Not unless it's a poorly built system. I've never owned a computer half as loud as a 360, and would never accept something remotely that loud. I mean I know there have been crazy-loud systems, but no modern desktop should sound half as loud as a typical 360 running a 360 game.
there clocked at about 3.0Ghz at about the same price they put in the XBOX with the
PowerPC Chip.
in
Unfortunately, one likely reason they went with the CPU design they did-they can apparently own it, which means they can have anyone they want manufacturer it, they can combine it with other pieces of hardware later, emulate it in a future system, etc.
Both Intel and AMD's chips are much more powerful, but they won't sell the design. They'd be stuck with the same type of situation as the first X-Box where they have trouble cutting costs, trouble getting backwards compatibility in the new system, etc. IBM apparently has a chip design business where they take a basic template (a dumbed down, long pipeline PowerPC chip) and modify it how you want it, and then you get to do whatever you want with it from there.
I remember when I first heard the 360 was going to have 3 PowerPC CPUs, I was really excited...because I assumed it meant three PowerPC 970s, which would have been really fast for when it was released. And then we find out they're just using these lame chips that get destroyed by a Pentium 4
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I'm a PS2 owner as well, but I have had a problem with it. In fact, many people have had a problem with them. A large number of people who bought them at release or soon after release experienced frequent "disc read error"s, due to a soft part that had a tendancy to wear down. Later PS2s had a hard part instead, removing the problem, and Sony were pretty good about replacing older PS2s as the problem arose.
Still, you can't say PS2 was without fault.
gamefreak
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I'm a PS2 owner as well, but I have had a problem with it. In fact, many people have had a problem with them. A large number of people who bought them at release or soon after release experienced frequent "disc read error"s, due to a soft part that had a tendancy to wear down. Later PS2s had a hard part instead, removing the problem, and Sony were pretty good about replacing older PS2s as the problem arose.
Still, you can't say PS2 was without fault.
Lets see here, i agree. I do thonk it is stupid that a lot of newer games give older 5000 models of the PS2 problems. [The 5000 model was made between October of 2000 and May of 2002.]
gamefreak
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I got the 1st 3 Commander Keen Games.
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