Do you let one problem in a game ruin the whole experience?

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NeverEnder
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11 Jun 2010, 1:02 pm

I have played Resident Evil 4 on the Wii and absolutely loved it... except for one isolated, graphic/programming error. I will not try to describe it but the one and only time I saw it I felt that the experience was ruined for me, the carefully-constructed virtual world came crashing down.

This was an obvious visual error and I thought "Is it too much to expect the designers to fix this before the game is released?" Image . I obsessed over this for awhile even when not playing the game. When playing the game it almost felt tainted. This is my OCD speaking-- it even extends to video games. Image


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Epilefftic
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11 Jun 2010, 2:02 pm

As long as the problem doesn't prevent me from actually playing the game physically. I stuck it through Suikoden IV regardless of how bad the ship travel was.

But my 360 gives me a dirty disk error for every game now, so it has in effect ruined my whole experience with gameplay.


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11 Jun 2010, 2:09 pm

Epilefftic wrote:
As long as the problem doesn't prevent me from actually playing the game physically. I stuck it through Suikoden IV regardless of how bad the ship travel was.

But my 360 gives me a dirty disk error for every game now, so it has in effect ruined my whole experience with gameplay.


Thanks for your reply-- love your signature. :wink:


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PlatedDrake
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11 Jun 2010, 2:15 pm

I'd have to say Metal Fatigue, the game's AI had a tendency to cheat (even with the custom games) and made the game relatively unplayable. About the same for Dark Reign II, the units couldnt navigate their way out of a broom closet, and there was such a restriction on resources that you couldnt really continue the game after a certain point.



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11 Jun 2010, 2:21 pm

Indeed I do.
Like in Metro 2033, "oh god the bullets-as-money-shit sucks *uninstalls*


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Last edited by kra17 on 14 Jun 2010, 9:50 am, edited 1 time in total.

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11 Jun 2010, 2:25 pm

It depends on the problem. I also have an issue with RE4 but mine is with the controls/camera, which are the top things that ruin a game. Another thing I can think of ruining a game is when there's a place that requires a pixel perfect jump, or some other move that has to be done in exactly the right way, especially if that move has to be done more than once.

I don't think a graphical error would bother me too much because I don't place graphics high on my list of things that make a game good.


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kriskarnage
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11 Jun 2010, 2:43 pm

I don't have that problem other than a few MMO's I've played. It's proubly due to me being really picky about what games I buy. I spend hours reading reviews watch youtube vids of a game that I might want.



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11 Jun 2010, 2:47 pm

its very hard to ruin a game for me. The only real way is to introduce a bug/glitch that totally makes the game 'unbeatable' among other things. Something like the game maker forgot to put the key into the game, stuff like that.

As for my oppinion, I hate graphics w*****. Why the hell should graphics make or break a game. they dont matter AT ALL to me. Its all in the gameplay/storyline.


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11 Jun 2010, 4:54 pm

Yeah. Whenever i play a linear game and it force me to play it in a certain way, i place it firmly into my shelf and hope that time will make it wither away...

I HATE linear gameplay. If you fail a mission, you should be able to go on with your failure and play the game differently, you should not be presented with a "U suck!" screen and be forced to play the same damn mission/quest/whatever again.


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DemonAbyss10
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11 Jun 2010, 5:19 pm

Ichinin wrote:
Yeah. Whenever i play a linear game and it force me to play it in a certain way, i place it firmly into my shelf and hope that time will make it wither away...

I HATE linear gameplay. If you fail a mission, you should be able to go on with your failure and play the game differently, you should not be presented with a "U suck!" screen and be forced to play the same damn mission/quest/whatever again.


In my oppinion it all depends on story-telling style. Sometimes the linearity is necessary to tell the story , a good example being xenogears/xenosaga/some other JRPGs like Final fantasy games. In all honesty games which are nothing but choices can turn me off sometimes (good example being the GTA games).

The underlying message being you have to find a balance of sorts. It doesnt make sense to me that if you completely and utterly fail a mission on lets say a very story driven game, that you can just continue on with the damn story. And yes, I thoroughly enjoyed Final Fantasy XIII, only gripe being that it was not difficult enough.


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11 Jun 2010, 6:41 pm

I find that one error in FPS games is actually beneficial, namely the linear trajectory of firearm projectiles. Although at close range aiming straight at target works well, the further out your target is the higher you'd need to aim. All firearm projectiles travel in a parabolic arc, depending on the angle fired. The reason for this is that gravity pulls the projectile toward the Earth's center of mass while travelling. In most Fps games, even though it would be more accurate, such realistic physics might annoy some percentage of customers. As it is though, aiming is rather simplistic, making FPS games easier than otherwise.



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11 Jun 2010, 7:03 pm

kra17 wrote:
Indeed I do.
Like in Metro 2033, "oh god the bullets-as-money-sh** sucks *uninstalls*


Tsk. You didn't even get to play the bit where you repeatedly and very frustratingly die for no apparent reason if you don't realise you're supposed to move in a cutscene, or the bit where you find yourself stranded in an empty, flat world with no features under a flat sky unless you aren't still crouched at the an out-of-control train ride with obstacles that need to be crouched under... :roll:

I stuck it out through those, but by the time it started crashing again in D6 I couldn't be bothered anymore. :)


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Brainfre3ze_93
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11 Jun 2010, 10:13 pm

YES!



Ichinin
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12 Jun 2010, 4:12 am

DemonAbyss10 wrote:

In my oppinion it all depends on story-telling style. Sometimes the linearity is necessary to tell the story , a good example being xenogears/xenosaga/some other JRPGs like Final fantasy games. In all honesty games which are nothing but choices can turn me off sometimes (good example being the GTA games).


We are very different - i LOVE the GTA games and FF isnt allowed anywhere near my zipcode.

There are major problems with linear games that force you. Sometimes you are forced to cheat against your own will or read a walkthrough which may spoil some parts - or everything.

And sometimes a linear game with a designflaw is just f-annoying. Take Darkstar One for example: It had a singleplayer "freelancer-like" mission. But at one point it failed severely and forced you to replay a mission until you succeeded. A repetitive grind isnt storytelling, its just plain and simply f-annoying!

The only linear storytelling game that have pulled off that concept is Deus Ex. It allows the player to solve each part in different ways: Either go in guns blazing, hack your way, make a silent infiltration - or talk your way through.

Unfortunately, Deus Ex is the ONLY game that has EVER pulled this off in a storytelling game. The rest are sandbox games, and i play those mostly because i like to drive around in San Andreas for hours and listen to the music.


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12 Jun 2010, 9:14 am

My last pc laptop died because I lost my temper with windows and threw it on the floor. [Go Mac!] So, yes, I've abandoned more than one game because of a small bug that I can't avoid. If I can avoid it or cheat around it, it doesn't bother me so much.



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12 Jun 2010, 9:56 am

Ichinin wrote:
The only linear storytelling game that have pulled off that concept is Deus Ex. It allows the player to solve each part in different ways: Either go in guns blazing, hack your way, make a silent infiltration - or talk your way through.

Unfortunately, Deus Ex is the ONLY game that has EVER pulled this off in a storytelling game. The rest are sandbox games, and i play those mostly because i like to drive around in San Andreas for hours and listen to the music.


I prefer VTM: Bloodlines over Deux Ex. There are a number of things which can't be avoided, but most of the game can be solved in many different ways (it's kind of a given, as you can start characters who are insane or cause a panic if seen in public, that there have to be alternative ways to do things!)


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