Anybody else in love with Bioshock!?
Phonic
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blackcat
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ShenLong
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I wouldn't say I loved it. It wasn't as good as the previous games in the series, but at least it was a whole heck of a lot better than their previous forays into console gaming (Thief 3, ugh).
It was also painfully obvious that they shipped the game way before it was ready =( The item loads were completely unbalanced, there was hardly any reason to revisit old areas (even though the Bathyspheres suggested it), and there were several areas of map that were set up for combat situations that never happened.
Wish they could've released a BioShock Gold, but eh.
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I'll brave the storm to come, for it surely looks like rain...
Bioshock was one of the first FPS games I ever played. Love it! But I honestly didn't really like the sequel. It's like the perfect example of how a sequel can't just be more of the same.
I admit it has some flaws, though. If respawning doesn't cost anything, what's the disincentive to saving those first aid kids and just dying left and right? Also, moral choices should have some element of morality to them. They should be more than two slightly different branching paths that have to be 100% adhered to.
On the other hand, I loved the story and the environment. It had some genuinely awesome scares. Like the beginning. Or when that first houdini showed up. : D
I effing bioshock and got both games. It was the first FPS that I played that I ever really liked, although it could be easy in places, such as the vita chambers sapping the challenge and the save anywhere anytime feature. I love the atmosphere, the graphics, the story, and the creativity you could put into combat. I could electricute people and wack them with my wrench or drill, freeze them in ice and blow them to bits with a grenade launcher or shotgun, set them on fire and when they jump into the pool, electricute them, brainwash them into attacking their friends with the Enrage! plasmid, toss them around with my Telekinesis 3 plasmid, or sick my Big Daddy or sentry robots on them if I didn't feel like fighting. For someone raised on console games with their rigid play mechanics, Bioshock was like a shot of adrenaline. It was the reason I got into Fallout and into computer gaming. Bioshock is my gateway drug.
I am hyped for Bioshock Infinite. I think the game is taking Bioshock in new and inspiring dimensions. Anyone else excited about Infinite?
I am hyped for Bioshock Infinite. I think the game is taking Bioshock in new and inspiring dimensions. Anyone else excited about Infinite?
Yes! Where is it set, again? (I'm aware somewhere in the sky but yeah...) I'm so glad it isn't in Rapture - somehow, I'd feel like it'd be overkill to ruin an already ruined city. I'll definitely be getting it, traded in my current Bioshock games today though as I don't really feel like you can rewardingly replay them.
And I agree! Nothing like hearing a splicer scream like a girl after you've set him on fire (honestly, they do)... For me though, contrary to popular opinion, I actually liked how easy it was. It was my first FPS and it'd been years since I'd played a 'proper' video game when I got it, so I would have freaked out at something a little more difficult I think.
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And mori_pastel, I agree about the morality thing - don't get me wrong, I loved the game (hence this thread!), but it seemed to me like the whole 'moral decisions' aspect of the game was really overhyped. I only liked the sequel better than the original because the combat seemed a lot more versatile.
I am hyped for Bioshock Infinite. I think the game is taking Bioshock in new and inspiring dimensions. Anyone else excited about Infinite?
Yes! Where is it set, again? (I'm aware somewhere in the sky but yeah...) I'm so glad it isn't in Rapture - somehow, I'd feel like it'd be overkill to ruin an already ruined city. :lol: I'll definitely be getting it, traded in my current Bioshock games today though as I don't really feel like you can rewardingly replay them. :)
And I agree! Nothing like hearing a splicer scream like a girl after you've set him on fire (honestly, they do)... For me though, contrary to popular opinion, I actually liked how easy it was. It was my first FPS and it'd been years since I'd played a 'proper' video game when I got it, so I would have freaked out at something a little more difficult I think. :)
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And mori_pastel, I agree about the morality thing - don't get me wrong, I loved the game (hence this thread!), but it seemed to me like the whole 'moral decisions' aspect of the game was really overhyped. I only liked the sequel better than the original because the combat seemed a lot more versatile.
Man, those are two awesome things I completely forgot about! I really did love the versatility of the battle system too. Nothing like throwing some bees on your enemies or making some human torches to light up those dark spaces. ;D And I'm super psyched about the next one. It looks great. I'm glad it's going to be an out-of-Rapture sequel, but I'm kind of wondering how it's going to fit in. I mean, Andrew Ryan was supposed to be revolutionary with his whole Rapture idea, and it's not like he ever went back to the surface... Did he? 0-o
I am hyped for Bioshock Infinite. I think the game is taking Bioshock in new and inspiring dimensions. Anyone else excited about Infinite?
Yes! Where is it set, again? (I'm aware somewhere in the sky but yeah...) I'm so glad it isn't in Rapture - somehow, I'd feel like it'd be overkill to ruin an already ruined city. I'll definitely be getting it, traded in my current Bioshock games today though as I don't really feel like you can rewardingly replay them.
And I agree! Nothing like hearing a splicer scream like a girl after you've set him on fire (honestly, they do)... For me though, contrary to popular opinion, I actually liked how easy it was. It was my first FPS and it'd been years since I'd played a 'proper' video game when I got it, so I would have freaked out at something a little more difficult I think.
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And mori_pastel, I agree about the morality thing - don't get me wrong, I loved the game (hence this thread!), but it seemed to me like the whole 'moral decisions' aspect of the game was really overhyped. I only liked the sequel better than the original because the combat seemed a lot more versatile.
Man, those are two awesome things I completely forgot about! I really did love the versatility of the battle system too. Nothing like throwing some bees on your enemies or making some human torches to light up those dark spaces. ;D And I'm super psyched about the next one. It looks great. I'm glad it's going to be an out-of-Rapture sequel, but I'm kind of wondering how it's going to fit in. I mean, Andrew Ryan was supposed to be revolutionary with his whole Rapture idea, and it's not like he ever went back to the surface... Did he? 0-o
Bioshock Infinite takes place on a giant floating city called Columbia that was built by the US Government at the turn of the century. It was built to showcast American Exceptionalism, but this being America around 1900, it also has alot of pro-imperialism propoganda( the US has just beat Spain in the Spanish-American War of 1898 and got Cuba, the Phillipines,Puerto Rico, and Guam as compensation, and the idea the US should conquer "lesser, more primitive" nations for their own good was popular) as well as racism,religous prejudice, and xenophobia. You play Pinkerton Detective Booker DeWitt, who is sent by enigmatic people to rescue a woman named Elizabeth.
http://en.wikipedia.org/wiki/BioShock_Infinite
I also agree that the morality choice in bioshock was laughable one dimensional, but at least in Bioshock 2 they tried to rectify the problem by introduce more complex scenarios and multiply endings. Still not realistic, but at least they are trying. I wonder what they are gonna do in Infinite when it comes to choices, I hope they are deeper than "angelic good" and "serial killer evil", and have some moral complexity, I'm getting tired of the simple complexity so many games have and hope Bioshock Infinite will do something new with moral choices that hasn't been done before.
http://en.wikipedia.org/wiki/BioShock_Infinite
I also agree that the morality choice in bioshock was laughable one dimensional, but at least in Bioshock 2 they tried to rectify the problem by introduce more complex scenarios and multiply endings. Still not realistic, but at least they are trying. I wonder what they are gonna do in Infinite when it comes to choices, I hope they are deeper than "angelic good" and "serial killer evil", and have some moral complexity, I'm getting tired of the simple complexity so many games have and hope Bioshock Infinite will do something new with moral choices that hasn't been done before.
Ah, cool. I only saw that trailer that came out however many months ago. That sounds pretty interesting, I've got to admit. I really can't wait!
I know this is a bit off topic, but have you ever played any of the Shin Megami Tensei games, like Nocturne for the PS2 or Strange Journey for the DS? I don't think they necessarily need to do something entirely new when it comes to the moral choice system. I'd be satisfied if they just took a clue from some of the people who know how to do it properly. I'm sure there are other games out there too that I'm not thinking about that do it well.
The thing about moral choice system is they have to actually be CHOICES, not just picking between red or blue. You need to feel like none of the choices are 100% correct or like you're missing something by taking one path over another. I don't think they should even be clear paths so much as a series of choices you make based on the situation, not your alignment. That's my take on it, anyway.
SyphonFilter
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System Shock 2 is better than BioShock in every way (except graphics). BioShock 2 is better than BioShock, if I have to pick one. Here's to hoping BioShock Infinite will match System Shock 2's greatness.
Likewise, I can't believe how excited I am that Infinite's coming out! It sounds an odd concern though, but for my birthday in August, like the geek I am I've asked for a Bioshock Little Sister doll, I'm scared that with the new release the merchandise will be impossible to find... And yep, pretty sure we whacked him with a golf club And Bioshock's always been about challenging certain radical ideas etc and giving moral choices (not about being able to creatively kick the **** out of splicers... Not at all... *shifty eyes* ), so I guess that's how it'll fit in? Just speculation though, I'm not sure!
http://en.wikipedia.org/wiki/BioShock_Infinite
I also agree that the morality choice in bioshock was laughable one dimensional, but at least in Bioshock 2 they tried to rectify the problem by introduce more complex scenarios and multiply endings. Still not realistic, but at least they are trying. I wonder what they are gonna do in Infinite when it comes to choices, I hope they are deeper than "angelic good" and "serial killer evil", and have some moral complexity, I'm getting tired of the simple complexity so many games have and hope Bioshock Infinite will do something new with moral choices that hasn't been done before.
Yup, should have googled that really, thanks!! Looks a really interesting setting actually, I'll be looking forward to the 'old' (uck can't find the word for it) feel of the game, like Rapture with it being set in the past etc.
I too hope they'll go a bit deeper on Bioshock Infinite, but I'm not getting my hopes up that they will, as the whole morality thing in the existing Bioshock's seems to have been a HUGE hit, so I think it's only a minority that aren't happy with it - I think?
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