MyFutureSelfnMe wrote:
No, but I can give you a tip, if your end product is good that will likely mean you rewrote the entire thing 20 times.
You know how many complete Quake engines John Carmack wrote before the final one that went into the 1996 game? I think it was 21. Some of them even used voxels and other weird stuff that didn't pan out at the time.
My end product will not be that good. just a intermediate level project. More so novice I think. Being that GUI programming and sockets on Linux arent that hard. Also, it is a synchronous chat and there are tons of em out there! They are asynchronous though. Integrated with some type of select/poll function. which I would say is definitely a hard function/skill to master! So my project is nothing special. Just something to keep the brains craving for a puzzle at bay is all.
So you currently have no projects at the moment? No web stuff?
I have no idea what a voxel is either lol I was never a big fan of Quake. Let alone computer games period. I think when Quake came out I was playing N64. Zelda, excite bike, nightmare creatures, smash brothers, etc.