I think I'm going to start work on an Asperger's-related RPG

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Dennis
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25 Feb 2013, 5:45 pm

I've had a degree for a long time that I haven't been able to use, and finding out that RPG Maker XP lets you distribute your games freely as you want has helped motivate me.

This will probably be something on the lighthearted and somewhat educational side. I think I'll use myself and my cousin(Aspergers and autistic) as the characters. I'll try to use the typical RPG features(food, clothing AKA armor, etc.) in a way that explains what it's like to have Asperger's or be autistic.

I think I'll make a "demo" of sorts of the game initially and then post it online, then work on making a much fuller game and release it under pay what you want rules or something like that.

Hopefully I will be able to do this properly and make a worthwhile game. One of the reasons I'm posting this here is for motivation.



Stargazer43
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26 Feb 2013, 12:27 am

I'll wish you all the best! I don't know that I'd recommend using real people as characters in the game though (if you do make sure to change their names!) If you haven't heard of or played it before, you might want to check out To The Moon also (http://freebirdgames.com/to_the_moon/). It's another RPGMaker game, and the only game I know of that prominently features Aspergers/autism in the story line (it does it in an incredibly effective manner at that). Might give you some ideas or inspiration for your own game!



Dennis
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26 Feb 2013, 1:11 pm

It would just be me and my cousin, and my name is Dennis on the forums, and it's better not to explain it but my cousin wouldn't be in any way recognizable by one name and is autistic.



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26 Feb 2013, 1:34 pm

Based on a 2d6 system of Strength, Dexterity, Endurance, Intelligence, Education, and Charisma, I suggest the following Saving Throws:

Employment: 2d6 vs. ((Intelligence + Education + Charisma) / 3) or less to get hired or remain hired. Roll once per week. Add 1 to the dice roll per failed meltdown roll within the last 7 days.

Impress: 2d6 vs. ((Dexterity + Intelligence + Charisma) / 3) or less to make a good first impression. Add 1 to dice roll for each point that your Education is less than the Education of the person you are trying to impress. A failed Meltdown roll negates a successful Impress roll.

Meltdown: 2d6 vs. ((Endurance + Charisma) / 2) or less to avoid. Roll once per minute per conflict.

Obsess: 2d6 vs. Intelligence or less to avoid obsessing about a failed saving throw or interest.

Quackery: 2d6 vs. ((Intelligence + Education) / 2) or less to avoid believing in a conspiracy theory, cult system, or pseudo-scientific nonsense.

Relate: 2d6 vs. ((Intelligence + Education + Charisma) / 3) or less to maintain a personal relationship in good standing. Roll once per day. Add 1 to the dice roll per failed meltdown roll within the last 7 days.


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Dennis
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26 Feb 2013, 4:22 pm

That sounds like tabletop gaming, I'm talking about video games.



Fnord
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26 Feb 2013, 6:01 pm

In that case, do you want results of character actions to be deterministic or to have some randomness involved?


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26 Feb 2013, 8:06 pm

Stargazer43 wrote:
I'll wish you all the best! I don't know that I'd recommend using real people as characters in the game though (if you do make sure to change their names!) If you haven't heard of or played it before, you might want to check out To The Moon also (http://freebirdgames.com/to_the_moon/). It's another RPGMaker game, and the only game I know of that prominently features Aspergers/autism in the story line (it does it in an incredibly effective manner at that). Might give you some ideas or inspiration for your own game!


That game made me cry. So much. But I loved it. :)

Good luck on your RPG!


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AspieOtaku
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26 Feb 2013, 8:51 pm

Howbout anime style avatars with final fantasy like game play and you can customize your avatar with your own name.


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Dennis
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02 Mar 2013, 3:34 pm

I think in the case of this game customizability isn't really the way to go. I'll keep the ideas in mind, however. Started wiorking on it and I'm pretty pleased with how easy RPG Maker is to use so far.



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03 Mar 2013, 7:15 am

This idea reminds me of a character from Breath of Fire 3.

[img][800:1200]http://www.graphicspectrum.com/downloads/breath_of_fire3_PSP-1920.jpg[/img]

The one on the right. From what I remember throughout the entire game he is completely mute, shy and he just seems to always go with the flow, not really making any sort of decisions for himself.


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03 Mar 2013, 8:21 pm

BooToMostStuff wrote:
This idea reminds me of a character from Breath of Fire 3.

[img][800:600]http://www.graphicspectrum.com/downloads/breath_of_fire3_PSP-1920.jpg[/img]


Fixed the poor image for you. Maybe a mod will come by and fix the original.

I'd really like to see the final version of your game when you're done with it. :)


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Fnord
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03 Mar 2013, 8:22 pm

If it goes anime, the meaning will get lost in the images.


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mercifullyfree
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04 Mar 2013, 10:53 am

Fnord wrote:
Based on a 2d6 system of Strength, Dexterity, Endurance, Intelligence, Education, and Charisma, I suggest the following Saving Throws:

Employment: 2d6 vs. ((Intelligence + Education + Charisma) / 3) or less to get hired or remain hired. Roll once per week. Add 1 to the dice roll per failed meltdown roll within the last 7 days.

Impress: 2d6 vs. ((Dexterity + Intelligence + Charisma) / 3) or less to make a good first impression. Add 1 to dice roll for each point that your Education is less than the Education of the person you are trying to impress. A failed Meltdown roll negates a successful Impress roll.

Meltdown: 2d6 vs. ((Endurance + Charisma) / 2) or less to avoid. Roll once per minute per conflict.

Obsess: 2d6 vs. Intelligence or less to avoid obsessing about a failed saving throw or interest.

Quackery: 2d6 vs. ((Intelligence + Education) / 2) or less to avoid believing in a conspiracy theory, cult system, or pseudo-scientific nonsense.

Relate: 2d6 vs. ((Intelligence + Education + Charisma) / 3) or less to maintain a personal relationship in good standing. Roll once per day. Add 1 to the dice roll per failed meltdown roll within the last 7 days.


I like this.



Dennis
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09 Mar 2013, 8:23 am

This is quite an extensive process. I'm learning it more, though. Starting to make graphics. Thanks for the input.



Dennis
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03 Apr 2013, 5:28 am

I'm still working, this really is an incredibly complicated process to even get a demo up and going.



MakaylaTheAspie
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03 Apr 2013, 11:29 am

Keep going!


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