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If you played the game, which ending did you get?
First Ending - Diana speaks 71%  71%  [ 5 ]
Second Ending - Teacher speaks 29%  29%  [ 2 ]
None. I didn't finish it. 0%  0%  [ 0 ]
None. I didn't play it. 0%  0%  [ 0 ]
Total votes : 7

Shishka
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11 Apr 2013, 7:29 am

Elle - Unity Web Player << Link to the game

This is a game I'm making for a uni assignment. I've only been working on it for a few weeks so it probably still has a few bugs. Anyone interested in having a go and testing it for me will be appreciated.

The game is a 2D RPG about a girl named Elle who has Asperger's. I've tried to emphasise this in the mechanics rather than saying it explicitly.



Andras
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12 Apr 2013, 1:58 pm

I got the first ending, Diana spoke to me.

This is quite impressive! A few of the things that happened in the game were pretty familiar with my own life, the reading emotions part wasn't since i never had trouble with that.

The "collision radius" of everything seemed a bit too big, i was running into people while i wasn't even close to them. Maybe you should make the collision radius smaller? I had to push Carlos a bit down until he wanted to talk, i think the action that activates his talking is a bit too far down, same goes for the teacher, i had to push her up.

I have no other complaints about it. It has nice sound effects, the art is "cute" and it gives an impression on what Aspergers can be like.

Oh and there was one girl that got stuck running against the window after everyone went inside for the second time. :P

Nice work!


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ShadyChris
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12 Apr 2013, 3:39 pm

Good work, I got the Diana ending.

I thought the collision detection was a bit tricky to talk with although having thought about it that's probably the point :wink:



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12 Apr 2013, 3:41 pm

I also got the Diana ending, and it looked nice enough, although I had no idea how to talk to people, I mostly pushed around the teacher and the girl on the bench and they spoke eventually


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MakaylaTheAspie
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12 Apr 2013, 8:54 pm

^ Same for me. You should make it so you can initiate a conversation with a button.

I got the Diana ending as well.


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Shishka
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13 Apr 2013, 7:14 am

Thanks so much for testing it ^_^. It seems most people are getting the Diana ending... I may need to balance that so that there's more of a chance to get the Teacher ending. As for having a button for interaction, that would make it too easy wouldn't it :P She does have a social impairment after all...

And yeah, there are still a few bugs with collisions and people walking into nowhere... This is the fourth week of development now and I'm doing the whole thing on my own.



Andras
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13 Apr 2013, 10:12 am

How do we get the teachers ending anyway?


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SabbraCadabra
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13 Apr 2013, 12:01 pm

I was going to try this the other day, and by the time it finally loaded, I had forgotten about it :oops:

Which was probably okay, because I had some programming of my own to do...

But I will probably check it out later. I've already installed the Unity plugin, and I never like to install those kinds of things...


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SabbraCadabra
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13 Apr 2013, 3:20 pm

Yes, the collision detection is pretty weird. But I found one fun bug =) If you hold down and then press left, she will walk to the left, but still be facing down.


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Verdandi
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13 Apr 2013, 5:09 pm

I can't get that page to do anything. It just freezes both the download page and this thread, forcing me to close both tabs.



thomas81
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13 Apr 2013, 8:20 pm

I got as far as the playground bit after the classroom scene and I was just walking around. At that point it was less than obvious what to do.

What language did you code this in? JavaScript, C# or C++?

Some of the collision detection is a bit weird as has been said. The NPC's are sliding around as if they are on ice.


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Shishka
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13 Apr 2013, 8:40 pm

thomas81 wrote:
I got as far as the playground bit after the classroom scene and I was just walking around. At that point it was less than obvious what to do.

What language did you code this in? JavaScript, C# or C++?

Some of the collision detection is a bit weird as has been said. The NPC's are sliding around as if they are on ice.


The playground part is the main part of the game. It's on a timer so the bell will ring eventually to signal to go back to class. Whether or not you do anything in that time is entirely up to you. I want this part to be confusing to people. Specifically, I want them to not know how to talk to people. I won't say here exactly how to do that, in case there are still people who would like to play it, but there is a pretty simple technique to it :P It's just not the usual way you would go about starting a conversation with someone. I did this to try and get my message across through the game's mechanics rather than just saying that the character has Asperger's.

As for the collisions, my hit boxes are a bit large and I should probably fix that.

It's coded in C#.



Shishka
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13 Apr 2013, 8:43 pm

Andras wrote:
How do we get the teachers ending anyway?


The endings are based on how many times you are reprimanded. If you do what you're told and get under a certain amount of reprimands, you'll get the Diana ending. Otherwise, you'll get the teacher ending. There are also ways to lower your reprimand count, so even if you do whatever you want, you may still end up being under the threshold for the teacher ending.



rastiazul
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14 Apr 2013, 11:02 pm

i get a page telling me to install something, then that takes me to a page that says null



Shishka
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14 Apr 2013, 11:12 pm

rastiazul wrote:
i get a page telling me to install something, then that takes me to a page that says null


Unfortunately it does require you to download and install Unity Web Player. If you don't have it a link should appear that takes you to the page where you can get it from. Otherwise, >>this link << should download it for you as well.