3D reconstruction of an old medieval abbey + music

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thinkinginpictures
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18 Oct 2013, 11:04 am

http://www.youtube.com/watch?v=TtxifGgFX2M

I'm a Blender 3D user, and I like to model and composit CG artwork, mainly something medieval-related.
I also like to make medieval and renaissance inspired music.

I used Blender to create an old Abbey, named Ryd Abbey, which doesn't exists anymore, but it was in todays Glücksburg Castle at Flensburg, Germany.

The music is composed by myself. Originally I composed it in 2010, but I've now refined it as good as I possibly could.

Personally I think it is one of "my" best compositions, and I can't even remake it/play it over again. This particular music is what I consider to be a miracle, because it is very hard for me to play and figure out,
yet when I "composed" it, I just played the tune.

I'm not sure it conforms to the Catholic Church rules of composing Renaissance music though, but it sounds somewhat in that direction.



redrobin62
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18 Oct 2013, 1:33 pm

Cool. Do you also create CG models where you can illustrate a fly through?

<--- Likes the organ music, too.



thinkinginpictures
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18 Oct 2013, 1:48 pm

Thanks :)

Yes, I can make animations, but only fly through/rotation etc.
Everything else is too advanced for me (like modelling and animating a character), because I am not a skilled CG artist.

The reason I am not too willing to make animations is because of the render time. An animation that lasts 10 seconds requires 300 images in a sequence (frames).
Each frame can take everything from 2 seconds to about 10 hours (some even render a single image in 48 hours!! !). When you add that up, it's a costly project in terms of
time and electricity bill. My appartment also gets quite hot due to the GPU processing power (I'm rendering on my GPU, its a bit faster than regular CPU rendering).