Ever cheated at a game?
ZpykeEboto
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Like the topic asks, have you ever cheated at a game?
I find myself curious as I recently cheated at Dragon Quest V. Now, I love the series, but the older games are known for their grind, grind, grind of experience points. And especially this one, with it's constantly new low-level characters and Pokemon-like (I think it inspired Pokemon, probably.) creature recruitment system.
I find myself thinking this because Dragon Quest VIII and IV is the only one I have yet to cheat on. DQI-V, except IV, I have cheated at.
I also cheated on The Sims when I got bored.
And I remember cheating when I lost my memory card/save data on some games and had to start over. Or just wanted to unlock all characters in, say, a fighting game.
Not that I think it's a horrible thing. I find it mildly amusing, and it helps me enjoy some games. Early DQ games, especially, because of their grind that can catch you off guard.
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LtlPinkCoupe
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Does pulling that old trick when playing "Old Maid" by putting the Old Maid card higher in your hand than any of the other cards count? If not, then no, I can't say I've ever cheated at a game.
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mr_bigmouth_502
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I have been playing the Sims franchise since #1. At that time I did because you needed a certain number of friends to get a promotion in a job. Probably #2 as well. There just never seemed to be enough time in a day to telephone 12 Sims and increase skill levels.
In the latest game there is no need to have lots of friends to make more money which eliminates the need my need to use a cheat code. Using the cheat codes can make the game really boring because there would be nothing to achieve. But it can also remove some of the obnoxious parts of like having getting rid of those loud mouthed zombies at night, etc.
ZpykeEboto
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I guess I forgot about save states. Then I've cheated on every Mega Man game out there, too, save for Powered Up (Which I beat on hard without cheats. Talk about a PSP-snappingly difficult game.). Those games just ruin all my patience with their unfair level designs. XD
I generally use save states to save time more than anything. I even use them to keep myself from going the right way in games so I can go get the secrets first before activating the next point-of-no-return (You guys might know how that is.).
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I still have my original NES. The only way you can play a game in it is by using the Game Genie. Game cartridges won't play without it.
I consider myself more of an opportunist in most games. If there's a glitch or basic function in the game engine that's never patched, I will use and abuse it to my advantage.
Examples:
Invisible/Indestructable swords in Halo 2
There is a way to duplicate items in Elder Scrolls Oblivion and once I figured it out I never had to worry about money afterwards.
In networked and internet play for Descent, using a homing missile against someone on a faster computer is more likely to track and kill them if you look away or they go out of site and the missile follows. Once the missile leaves your site and goes after them, the calculations are run on the faster machine, and not yours.
What I called walking funny, or where a game allows you to move in two dimensions and gives you a net increase in speed when in real life it shouldn't. Goldeneye allowed this. I never walked in a straight line once I figured it out and could move faster than others who didn't expect it. Descent 2 also allowed it. You could get up to 220% of your base speed by moving in all three dimensions at once and using the afterburner. It was hard to aim where your ship was going, but you could quickly get out of a tight spot.
mr_bigmouth_502
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In 007: Nightfire on the Xbox, I used a cheat to unlock all the multiplayer characters, then I used Oddjob as my main just so I could throw his hat at people, because it was a one-hit-kill with slight homing capabilities and effectively unlimited ammo (though only one shot every 5 seconds if I remember). If that isn't cheating, I don't know what is.
I consider myself more of an opportunist in most games. If there's a glitch or basic function in the game engine that's never patched, I will use and abuse it to my advantage.
Examples:
Invisible/Indestructable swords in Halo 2
There is a way to duplicate items in Elder Scrolls Oblivion and once I figured it out I never had to worry about money afterwards.
In networked and internet play for Descent, using a homing missile against someone on a faster computer is more likely to track and kill them if you look away or they go out of site and the missile follows. Once the missile leaves your site and goes after them, the calculations are run on the faster machine, and not yours.
What I called walking funny, or where a game allows you to move in two dimensions and gives you a net increase in speed when in real life it shouldn't. Goldeneye allowed this. I never walked in a straight line once I figured it out and could move faster than others who didn't expect it. Descent 2 also allowed it. You could get up to 220% of your base speed by moving in all three dimensions at once and using the afterburner. It was hard to aim where your ship was going, but you could quickly get out of a tight spot.
I've heard about certain NES consoles becoming Game Genie "addicted". I think it has something to do with the Game Genie bending the NES's ZIF connector out of place.
I've never experienced the homing missile glitch on Descent II, though I've only ever played it in singleplayer, on DosBox with a fixed cycles count. I know the sourceports are supposed to fix this, but for non-iD Software titles I almost always prefer playing on the original engines.
I've trichorded in Descent/Descent II, as well as in Goldeneye and Perfect Dark, and I often catch myself trying to do it in other games too. I don't regard it so much as a cheat as an essential tactic that every good player of those games should use. AFAIK it works somewhat in DooM as well.
ZpykeEboto
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In Ocarina of Time and Majora's Mask, you could side-jump everywhere faster. If you knew where you were going, it would really speed things up. Speed runs, especially TAS videos, use this.
I wonder if it counts as cheating if speed runners are allowed to do it.
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mr_bigmouth_502
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In Ocarina of Time and Majora's Mask, you could side-jump everywhere faster. If you knew where you were going, it would really speed things up. Speed runs, especially TAS videos, use this.
I wonder if it counts as cheating if speed runners are allowed to do it.
I would argue that exploiting glitches isn't cheating, but TASing is. The reason why is because you can exploit glitches and bugs when you're playing on the original, stock hardware, but you can't use emulator savestates or speedrunning tools.
ZpykeEboto
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Posts: 238
Location: Land of Beer and Guns (Texas)
No argument here. TAS runs are cheating. But they're so much fun to watch, in my honest opinion.
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~Harga blarga~!
Skype is the same as my username. Always looking to meet new people and make friends! So add away if you like nerdy stuff like games and anime.
My Steam name is SirMaximusOwnage. Again, feel free to add me.
iddqd
idkfa
Don't remember the other ones..
Sure.
It's fun to play around in some games after few play through.
Sometimes you even find stuff you have missed before.
However I hate the raising trend on cheating in multiplayer games where you gain unfair advantage against other players.
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mr_bigmouth_502
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idkfa
Don't remember the other ones..
Sure.
It's fun to play around in some games after few play through.
Sometimes you even find stuff you have missed before.
However I hate the raising trend on cheating in multiplayer games where you gain unfair advantage against other players.
idspipopd <--- the no-clipping cheat from Doom 1
idclip <--- the simplified no-clipping cheat from Doom II
idclev <--- level selection
idfa <--- basically idkfa without the keys, if you want all the guns but still want to find the keys yourself
idchoppers <--- get a chainsaw
idmus <--- music selection (afaik)
I don't see much of a problem with cheating in singleplayer games or informal multiplayer settings where everybody has access to them and knows that they are going to be used, but I'm firmly against cheating in competitive multiplayer settings, especially when any players have unfair advantages.
I used to cheat at games as a kid, so I voted yes. But, that's also the reason why I don't cheat at games now. I cheated at Doom 2, because I couldn't beat it otherwise, and though I do recall beating Doom 1 legit, I beat it many times more, with cheating. Some years later, I thought about it, and the fact that I cheated to compensate for lack of ability and determination, didn't sit well with me, so I stopped cheating at games. Incidentally, Twisted Metal 2 was kind of condescending to people who play games on easy, and didn't even allow players to complete the game until they upped the difficulty. In retrospect, I played games on easy as a kid, because I wasn't very good at games, so now, I refuse to play games on easy.
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