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TigerEyes91
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30 Jul 2014, 4:16 pm

I love Azure Dreams. It has monster collecting, town simulation, battling, dungeon crawling, and tactical play. It is an amazing game and a hidden gem, I would really love if more people knew about this PS1&GBC title.

You are a treasure hunter with "familiars" you find from monster eggs you find in the tower that generates the dungeons of this game. There is no open world, it is one town and one tower, the tower generates most of the gameplay. You find eggs, hatch them, and can keep the monsters in a stable. You can buy monsters too, with your collected loot in the game. You and your familiars both fight, though familiars are the main battlers later on in the the stronger dungeons, as you revert to level 1 each time you leave the tower, only your monsters maintain their levels.

The plot of the game is about the son of a treasure hunter following in his father's footsteps, and trying to find out what happened to his father in the tower years prior to the events of the game. You begin with a familiar named Kewne, your father's old familiar, and then you start exploring.



downbutnotout
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30 Jul 2014, 7:19 pm

Azure Dreams was a favorite for awhile. The random elements were much better than in Pokemon, so I was always more excited to go exploring.



TigerEyes91
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30 Jul 2014, 8:23 pm

There was always something new for most of the game, the random tower stuff really made it fun like that :D



SabbraCadabra
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31 Jul 2014, 8:51 pm

I played the GBC version briefly, and put it on my list of games to play later...haven't gotten around to it yet, it seems cool though.

Also, always cool to have another portable Roguelike to play. Most of the ChunSoft ones aren't in English =(


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TigerEyes91
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02 Aug 2014, 1:53 pm

It's a really good game, the GBC music can be grating though so just listen to something else as you play. Collecting and experimenting with monsters can be fun. I actually thought Pokemon would be like that, as I saw the anime before playing the games, so I didn't think it would be a battle screen with a menu based system, I figured it would be what I now know I was imagining back then as "roguelike", battling enemies without screen transitions and entering AI commands. I would love a Pokemon game to be roguelike, a spinoff title like Mystery Dungeon, except with human trainers commanding Pokemon.



SabbraCadabra
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04 Aug 2014, 5:01 am

TigerEyes91 wrote:
I would love a Pokemon game to be roguelike, a spinoff title like Mystery Dungeon, except with human trainers commanding Pokemon.


Dragon Warrior Monsters is kind of like that, but it's more like a traditional DW/DQ game with a battle screen than the Mystery Dungeon titles.

I've only played the first one though, and I can't figure out if there's any way to quick save in it =| So...not really a great game for playing on the go, ironically.

But hopefully there is a way, and I've just overlooked it. I'll have to check through the manual.


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