Some random thoughts on what can be learned about life from playing Dungeons & Dragons...
• A good plan executed now is better than a perfect plan executed next week.
• A very effective strategy is "Let us have a fight between you and them".
• Act on the promises you make.
• Actions speak louder than words.
• All people are "Chaotic Neutral" no matter what else they may claim to be.
• Analog can be more reliable than digital; paper and pencils do not need batteries.
• Be nice to the people in charge.
• Bring a backup on any adventure.
• Collaboration is better than competition.
• Consensus makes everything easier and more fun, but it is nothing without personal initiative.
• Diversity rocks.
• Draw a map as you go.
• Everyone has a purpose.
• Experimentation without investigation can be very painful; learn to ask questions.
• Friends matter.
• Get everything possible out of the tools you have now.
• Hope is never to be surrendered.
• If something does not work, get rid of it.
• If you fall into a habit, the universe will bite you.
• Imagination is king; imagine the other, the better, the possible in every situation.
• It is not the degree of the atrocity committed that incites your emotions; it is the intimacy with which you experience those wrongs.
• It is better to outsmart an enemy than to fight one.
• It is okay to run away; there is no shame in a well-managed escape.
• It is the wrong assumptions that can kill you.
• Learn from defeat.
• Learn from others' mistakes as well as from your own.
• Life can get better.
• Life is 99% frustrating drudgery and 1% glorious victory.
• Never throw away the documentation.
• Never underestimate the power of negotiation.
• Never forget your dice.
• Never rely on assumptions, particularly in a world you do not already know.
• No matter how detailed and prepped you are, you will not use it all.
• Not every outcome can be preordained.
• One simple act, executed well, can be more powerful than an elaborate plan.
• Patience is vital.
• People are more interesting when they are flawed.
• People need a sense of purpose, of direction even just for the sake of ignoring it.
• Practice, train, endure defeat, try again, and you will level up.
• Questioning your foe before filling it with arrows might get you valuable information.
• Remembering the goal keeps you involved.
• Rewards are their own reward.
• Rules as Written and Rules as Intended are trumped by Rules as Played.
• Rules exist to be tested, not broken.
• Say what you mean, do what you say.
• Simple and internally consistent is more fun than random.
• Sometimes, you must give up something important to achieve something more important.
• Teamwork counts: Never scatter the party unless that is what you want to have happen to your character's body.
• The best quests require a mixture of skills in the party.
• The referee is not a character in the game -- player characters do not know the referee.
• There always needs to be a balance between conflict, roleplay, and puzzle-solving.
• There is always another way.
• There is no end, there is no victor, there is no loser, and the plot does not wrap up neatly; there is just the continuing story and the next adventure.
• There is no shame in defeat; only in accepting defeat.
• There is always a chance.
• Treasure is not always what you expect it to be.
• Try, fail, try again; never give up.
• Unique tools and weapons tend to identify the heroes in the room.
• Weirdness counts.
• When all else fails, make up a new rule.
• When selecting a weapon or tool, bigger is not always better.
• When you have achieved victory, do not forget to inform those whom you have defeated.
• You can do great things if you take risks and have the courage to risk failure.
• You cannot force others to play the way you want.
• You create your own traps.
• You do not have to read all the books.
• You must cultivate the perfect poker face.
• You live by the narrative you create for yourself -- make it a good one.
• You will have to improvise nearly every encounter.
• Your life's experiences are built upon seemingly random encounters.