MidnightRose wrote:
mr_bigmouth_502 wrote:
I also don't particularly like item crafting as a game mechanic; if I'm going to collect lots of crap, I'd rather collect cool new weapons and armor like in Diablo instead of random junk that I have to figure out how to turn into other stuff.
It works in Minecraft because the game is about scrounging at least early on. And you occasionally have to make interesting choices about what to turn your limited supply of a certain resource into. But the constant use of crafting in mainstream gaming following its wake really started to annoy me. Going into a crypt and fighting an angry spirit to get some armor I heard about, and leaving with an armor blueprint I have to put together later is horribly annoying... Yes, I'm referring to the Witcher 3 here.
Hate to necrobump, but I'm annoyed by crafting as a trend too. Hell, I'm annoyed by a lot of trends in games nowadays, namely e-sports, roguelikes/roguelites, open world games, "games as a service", and games that massively emphasize story over gameplay.
I have oldschool tastes, and I like arcade-style games that don't require a massive attention span or have overly complex mechanics. That said, there are
some oldschool mechanics that I'm glad have fallen out of fashion, like limited lives, limited saves, and only being able to save at specific points.
I like my games to be twitchy, but I also like it when they allow me to dust myself off and pick up from where I was when I died. I like being able to play levels over and over as many times as I like until I get them right.
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