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Comet
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16 Nov 2007, 11:30 am

Just brought it and its a great game the graphics are amazing anyone else have the game or your veiws on the game ?



Anubis
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16 Nov 2007, 3:53 pm

It seems good, but I haven't bought it, because according to many review sites, the gameplay gets quite repetitive, and the storyline is poor. As it's been on more than one review of the game, I'm sceptical. Graphics don't matter so long as they are detailed enough and up to date.


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16 Nov 2007, 4:33 pm

The storyline is very poor its set in a lab where they retreive memorys passed down by your ancestor whos the assasin and you basicly play his memorys,



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16 Nov 2007, 4:43 pm

That just ruins everything for me. To find out that it's all a simulation.


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16 Nov 2007, 4:51 pm

Anubis wrote:
That just ruins everything for me. To find out that it's all a simulation.


the point of that, from what i've been lead to understand, is that it's supposed to be a series and this one, you're starting off with the memories and next you'll be in the future.

personally, i think it sounds kinda lame and i'd be more interested in a game about a muslim assassin defending against the christian crusades more than a crappy sci-fi movie that garnered most of its hype off of the idea of a muslim assassin defending against the christian crusades.

and whenever i hear someone rave about graphics, all interpret it as is "oooo shiny".



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16 Nov 2007, 5:00 pm

It spoiled it for me it cost me quite abit of money to find out that your just reliving a stupid memoryand you keep hearing voices and being brought back to the lab,

But the graphics are pretty good and the fights are good to,



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16 Nov 2007, 5:11 pm

I don't think that it's value for money if there's little replayability and a poor story, tbh.


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16 Nov 2007, 7:40 pm

When I first herd about the game I was expecting some amazing free roaming RPG but .... :cry: aw



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16 Nov 2007, 7:49 pm

I'm waiting for the PC version, but I'm very excited. I love that developer...they did the Prince of Persia and Splinter Cell games, and I always felt like, "Dude, it would be so cool if they had a game that combined the stealth of Splinter Cell with the acrobatics of PoP." Well they did it. XD So I'm happy. But I can't play it yet--even when it comes out on PC I'll need a better computer to run it....



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17 Nov 2007, 12:42 pm

It does have free roam to a degree but they fast foward your memory which i think is very poor and wouldnt of brought the game if i knew this,

On the other hand the fighting is great and you can climb anything,



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19 Nov 2007, 11:49 pm

Tim Buckley (author of the hilarious webcomic Ctrl+Alt+Del), wrote a fairly amusing blog about it:

Quote:
Assassin's Creed. Seems like they should have called it Repetition Creed. It's a fun game, and enjoyable, but at the same time it seems really sloppy when you do the exact same thing for every mission.

A) Arrive at city of choice.
B) Gain access by blending in with a conveniently placed group of scholars, who stand in one spot until a stranger decides to mingle with them. Despite the outstanding climbing system in the game, you can't breach a city by climbing over its walls, just through the door above the guards.
C) Once inside the city carry out the exact same tasks, in a quantity left to your choosing.

1. Sit on a bench and eavesdrop a conversation. Because these people always discuss their private business in crowded places, and right near benches.
2. Pickpocket a guy who has a map, or who, for some reason, has decided to write down on a piece of paper all of the known weaknesses of your target.
3. Find a fanboy of your target (the guys preaching to an audience about how great the guy is), then punch him three times until he tells you everything.

Additionally you can find someone from your Assassin brotherhood who either f****d up and needs you to kill someone in exchange for information, or who f****d up and lost some flags which you need to collect for information. Also, he lost these flags while running all over the rooftops, and didn't bother to stop once he realized his backpack had a giant f*****g hole in it or something. "Oops, lost another one. Damn, there goes another one. Sonuva... I've lost all my flags. I'll wait here and ask for someone to pick them up for me."

If you feel like a good Samaritan, you can save all of the citizens being harasses by guards, all of whom are apparently thieves, and are about to die for it, but never get killed no matter how long you sit there and watch them get beaten, or how many times the guards say they're going to kill them. Then once you save them they will either "Go home and hide" or "Tell their sons of your heroism". If they're a woman, they let you know "They were just about to be made off with". And I'm paraphrasing, but the dialogue is word-for-word the same every time.

Then you finally get to go after your target, which ends up being the only variable in each mission. Currently I'm not quite sure what I benefit from seeking out all investigations as opposed to just doing the minimum number and then killing my target. It doesn't seem like any of this information really changes the fact that I'm just going to walk up behind the guy and kill him in front of a hundred people anyway. And then have a ten-minute conversation with him as he lay dying, while his guards must be standing there waiting for us to stop chatting.

It just seems like there was so much more potential here that wasn't used. I mean, instead of five methods of collecting information (pickpocket, flag collecting, brute force, eavesdropping or murder) and using them for every single mission, they should have made, say, ten methods and then mixed them up for each mission.

Like what about breaking into someone's house to steal information? Or eavesdropping from directly overhead, atop a building. Or dangling someone off a rooftop until they gave you the information you wanted.

I hope that they maybe flesh it out a little bit in Assassin's Creed 2, because what else there is to the game is outstanding. And even all of this stuff is really great, you just have to do it over and over and over.