I just got it and played trough the tutorials and just one game against an easy AI to get the hang of things. It's definitely not hard to micro manage, as the interface is really well designed
- Hover on the credits/metal/crystal counters and you get a list of all planets and what they produce/consume, so you can fix the ones that are using your resources
- Zoom out until you get 1/4 segment icons next to the planets, one to the right is all the ships, one below is stationary structures, and shows quickly which planets can be upgraded
- The system tree on the left shows huge amounts of info, and is a quick way to jump to any system that's getting invaded (and you can select ships on the tree and send them to other planets on the tree).
- If you select the upgrades section for a capital ship, you can select another capital ship without dropping out of the upgrade section (same goes for planets)
I played Advent and found I never had enough crystal (spent a lot on research to try and fix it, but it still didn't help). Only ended up trading on the black market when I'd wiped out the AI player (should have just stuck to improving trade).
It was really slow to gather resources, and the game ran for 36 hours to get everything on the tech tree. Also ship movement can be very slow, so you have plenty of time to think things through.
I've played Homeworld2, C&C Generals, Dawn of War, and Rise of Nations, and I'd say it's less confusing than HW2, because the combat and movement only happens in one plane, and the resource collecting is simpler than RoN, as you only ever have 3 and don't need to advance to using another. You will need to build more research structures to advance in the tech tree though, and to do that you need to colonise planets, as you can only build so many things in orbit around each one.
I found the hardest part was building a balanced fleet that could survive combat and be affective against all the classes of enemy ship, as you really need to use the ships to support each other, and losing a couple of one type can weaken the whole fleet.
I played a map with 7 star systems, and after beating the single AI in the one system explored and colonised the rest, using 3 huge fleets of 5x capitals + 5 of each cruiser and frigate, and a number of scout and colony ships. I had no problem hopping between star systems, and organising combat/colonisation across such a large area, so it can't be that difficult with more players and more experience.
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